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Don't know if maybe you have another mod that's conflicting with AVO or not.
If you don't have AVO, though, then maybe give it a try, see if that keeps them from spawning...?
While not required, the Advanced Vehicle Options mod does help verifying the asset it loaded. It's also handy if you don't want the vanilla trains to spawn in (you can disable them in AVO).
Late to the party (almost 2 years), I know, but figure'd I'd add this in case anyone else gets the vehicle effects parsing error message you got.
It turned out there were 2 extra "</Vehicles>" closing tags present in the VehicleEffectsDefinition XML about halfway down. There should only be one of those closing tags at the very bottom of the file.
<Steam install directory>\steamapps\Workshop\content\255710\1397356782\VehicleEffectsDefinition.xml, you can open it in Notepad and delete the extra tags.
CAUTION! Make sure you only delete the 2 extra "</Vehicles>" (plural) in the MIDDLE of the file, not the "</Vehicle>" (singular) tags that are scattered throughout nor the "</Vehicles>" at the very bottom as those are required.
Hope this helps.
This is your automated yearly reminder of the missing texture map on a certain boxcar ;)
I have several of your train packs but this one throws an error upon loading.
Error while parsing vehicle effect definition file(s).
Assets will work but may have effects missing.
Contact the author of the asset(s).
List of errors:
1397356782 - 'VehicleEffectsDefinition' is expected
Line 316, position 12
Not sure whats wrong, again I have several of your train packs and have no issues with the others so something may be off here.