武装突袭3

武装突袭3

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Endless Skirmish - Tanoa [COOP 1-7]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Tanoa
Meta: Dependency
标签: Tag Review
文件大小
发表于
167.763 KB
2018 年 5 月 24 日 上午 10:23
1 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Endless Skirmish - Tanoa [COOP 1-7]

在 Chunkinator 的 1 个合集中
Endless Skirmish Sandbox
4 件物品
描述
Endless Skirmish - Tanoa:

RHS is optional - Check mission parameters

Endlessly respawning blufor and opfor forces will converge in the centre of the town of Katkoula for a constant dynamic battle. Both sides will occasionally get support vehicles such as faction specifc weaponised cars aswell as helicopters.

Includes:
- Friendly and enemy infantry, light vehicles and helicopters will re spawn with randomised timing, moving in to take central Katkoula.
- Player revive system and respawns.
- Virtual armory - along with respawning with saved loadout.
- Highly customisable parameters - time of day, time acceleration, weather, max bot numbers, bot skill, random mortars.
- Faction select for both blufor and opfor. Currently there is 10 factions to choose from. 6 Vanilla, 4 RHS. RHS is optional.
- Several different respawning vehicles for players to use for each blufor faction.
- An environment detailed with many props for use as cover or to just add to the atmosphere of the mission.
- Lots of background things like corpse cleanup and optional ambient music.

If you want to play this singleplayer it is recommended that you host a lan server so you can benefit from the respawn system.

Please remember to rate if you enjoy :)
热门讨论 查看全部(1)
1
2020 年 7 月 11 日 上午 12:05
Current known incompatable mods:
Chunkinator
50 条留言
Cigarette 2020 年 7 月 11 日 上午 12:03 
Love to see this in ARC Gronzy
G~SHOCK 2020 年 5 月 16 日 下午 7:16 
Does this still work? I cannot get it to load in SP or MP.
Laggin Dragon 2018 年 8 月 27 日 下午 12:56 
How can we add other faction or can we get CUP factions added
🎀Hara🎀 2018 年 8 月 6 日 下午 6:37 
i want this with zeus
Terraizer 2018 年 6 月 11 日 上午 10:24 
Thank you very much - one of the best scenarios i've tried.
Chunkinator  [作者] 2018 年 6 月 11 日 上午 8:38 
@Terraizer It is on the player select screen, start the mission as a MP mission (i.e on a lan server) then when you have a selection of riflemen to choose from on the top right there is a parameters button - that has all the options you need.
Terraizer 2018 年 6 月 10 日 上午 1:47 
How do you change the parameters?
Chunkinator  [作者] 2018 年 6 月 8 日 下午 1:13 
@Outerspaceguts They never explode for me, so I don't get it. Arma is weird.
Outerspaceguts 2018 年 6 月 6 日 下午 7:13 
Hunter and the Slammer explode each time they spawn, great concept. Will check out your other maps to see if the spawn placement is situated in areas they won't explode on spawn
TheRealErnie 2018 年 6 月 2 日 下午 1:35 
Ok so I got it working by disabling one of my mods.TAW Distance View won't work for some reason and I like this mod so I can disable grass and adjust view distance easily without pausing.The following mods are the ones that I have enabled and the missions will load fine.

CBA_A3
ENHANCED MOVEMENT
CUP WEAPONS
CUP UNITS
NATO_RUS_WEAPONS
CUP VEHICLES
CUP TERRAINS-CORE
CUP TERRAINS-MAPS
CUP TERRAINS-CWA
NIAARMS ALL IN ONE
ASDG
RH PISTOLS
FHQ FIREARMS AND WEAPONS
NATO_RUS_WEAPONS_CBA
FHQ-ACCESSORIES
SHACKTAC USER INTERFACE
SMA 2.7.1
UKSF_MAS
USSOCOM_MAS
RHSAFRF
RHSUSAF
RHSGREF
RHSSAF

I also have a bunch of maps like Kunduz and Fallujah also on, but those shouldn't be a problem when loading a map like Takistan, Tanoa, or Zargabad.