Kenshi
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RIY - Research It Yourself! (Books, ancients, engineering and AI)
   
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2018 年 5 月 22 日 下午 9:51
2018 年 10 月 3 日 下午 9:14
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RIY - Research It Yourself! (Books, ancients, engineering and AI)

描述
Please do not use this mod any longer, I have redone the mod from the ground up in a cleaner format, and fixed the bugs. I will be supporting this version from now on:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2051512703
92 条留言
Hammer  [作者] 2020 年 4 月 15 日 下午 10:43 
It is done, the mod has been remade. It is much cleaner, the artifact bug is fixed, and the mod overall, in my personal opinion, is far better than this one. I put the link in the description, I will be supporting this new version of the mod since I have testing setups and made the mod much simpler to rebalance and tweak compared to this one.
Hammer  [作者] 2020 年 4 月 5 日 下午 6:51 
The best way I could go about this, is honestly wiping what I've done with this mod so far, and start from scratch. ForgeDrake set a decent foundation, but when Kenshi updates, especially the FCS, old ways of doing things don't work anymore, mods break in new ways, and most of it has to be redone in FCS anyways. I would hate to break anyone's saves or anything, but I really want to improve this mod, and make it THE research mod for people who want to take control of their own advancement, and the way things work with it right now, I'm just not happy with... it's a mess, and I can do better.


Looking for any feedback on this idea, scorched earth and start again with much more experience and a better idea for making this the research mod every outpost hermit and self-sufficient researcher would ever want?
Hammer  [作者] 2020 年 4 月 5 日 下午 6:51 
It's been a while, COVID-19 has given me more free time with the whole social distancing thing, and I got to playing Kenshi as a result. I really got involved in its mechanics compared to before, where I was more of a city hermit, and I think I understand the game much better than I did when I first took on maintaining this mod. I am having an easier time seeing now where a lot of problems are, and where things can be improved (and of course, bugs fixed, which I'll be checking on very very soon, especially that artifact pricing one, yikes!)

The big thing is, I want to re-do this mod with my new knowledge, rebalance it, take out a couple things that were unnecessary, improve the benches to fit in much better with Kenshi. A lot of my plans are a bit too much to put in to a comment, but the bottom line is, I want to know if you all would want this.
fl9d 2019 年 9 月 21 日 下午 5:33 
Ink from Carbon, to give Carbon some meaning again? And adds some challenge as well.
Proud Wingman 2019 年 7 月 14 日 下午 12:53 
Hi Guys. If you are able to handle FCS here is the solution:

1. Remove the added ingredients for books, ancient books, Engineering research, AI Cores.
The Ingredients from GENMOD should stay if you use GENMOD.
2. Search for the building functions of the Book Binder, Books Research, Engineering Research and AI Research and change the "Override Ingredients" from false to true.

This solved the pricing problems for me at least.
Hammer  [作者] 2019 年 7 月 11 日 上午 11:03 
I regret to inform you all that I am no longer supporting this mod (took long enough for me to make this official). I cannot promise that in the future I will change my mind. I love Kenshi, it's a very fun and interesting game, but I'm totally burnt out on it and don't want anything to do with it for quite a long time. Feel free to modify my mod and re-host as you want, especially if you intend to continue supporting it, you have my permission. You can even post in the comments the link to your version of it if you intend to carry on the torch. The only request I have is that you credit both my work and ForgeDrake's original work in the description. Keep on surviving out there!
balbor.valis 2019 年 6 月 12 日 上午 9:40 
@Delran
Is this because the value is based off the combined value of the items used to craft something (along with any modifier set in the FCS).
Delran 2019 年 5 月 6 日 上午 10:58 
After test, Users beware,

It would apear that the artifact system work with the item's value, which is greatly increased for the Engineer research and the Ai Cores by this mod,

If you've been using this mod and kept on finding almost no Ai cores ( And way less Engineer research ) this mod may be the reason.
Delran 2019 年 5 月 6 日 上午 6:59 
I've started to wonder, is the screwed up price screwing the aftifact system ?
balbor.valis 2019 年 4 月 28 日 下午 1:08 
With this mod installed the Scrap merchant no longer stocks ER or AI cores, importing didn’t fox it but after disabling the mod and importing it did.