Sid Meier's Civilization VI

Sid Meier's Civilization VI

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RFormica's Aelfwald (Anglo-Saxons)
   
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41.276 MB
2018 年 5 月 22 日 下午 2:05
2021 年 6 月 22 日 上午 6:39
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RFormica's Aelfwald (Anglo-Saxons)

在 RFormica 的 1 个合集中
RFormica's Civilizations and Leaders
10 件物品
描述
Adds Aelfwald as an alternate leader to the Anglo-Saxons.

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Aelfwald (Anglo-Saxons)

LUA: Last of the Wuffingas: Marshes no longer provide negative appeal. Completing a Harbor district yields a free Trader unit and grants +15 Loyalty to the city that it is built in. Completing a Shipyard yields a free envoy.

Agenda: Letter to Boniface: Likes Civilizations that complete Holy Site and Harbor projects. Hates unlearned civilizations that prioritize their military over anything else by completing Encampment projects.


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Credits:

Merrick - Art, base civilization
RFormica - Code, Text

and a big thank you to all the folks on the discord, you've been (and always are) a huge help lads

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5 条留言
Fantasieprodukt 2021 年 5 月 7 日 上午 9:40 
A wrong mod ID has been put in the dependency section to refer to Merrick's Anglo Saxons. That means, even if you subscribed to Merrick's mod and activated it, it's impossible to enable this leader mod unless you change the depending mod ID by yourself
RFormica  [作者] 2020 年 12 月 28 日 下午 2:30 
UNIVERSAL MESSAGE: It has been a while since I have been active in modding. Because of this, all of my mods are outdated and in need of updates to function. Unless I am not aware of any additional wrinkles, none of my mods should function right now. I am currently working on updating them. Thank you!
masonicgamer 2020 年 10 月 28 日 下午 7:42 
Interesting civ mods, but I couldn't get them to recognize that i had Merrick's Anglo-Saxons. Not sure why. That one is working fine. Upgrade maybe?
RFormica  [作者] 2018 年 5 月 22 日 下午 2:35 
ty man :happytibs:
󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡Keniisu 2018 年 5 月 22 日 下午 2:26 
Really glad to see you're back with the releases!