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Most of the stuff i remember downloading custom textures and compressing into the file itself so you didn't have to.
But if i were to have missed anything, i can only think of maybe the old counter strike source game.
It's extremely unlikely that it'll be any time soon.
But when the time comes. i will be sure to redo the map to improve optimization, add features, and make it more build/combat friendly.
Just have been in a tight spot in life.
It's easier to reply to messages since it only takes all but 1 or 2 minutes.
but just adding minor things to a gmod map can take several hours. if not a few days if it's a huge overhaul or something, and with school and a near full time job. that's almost impossible.
If i were to say when i might have a chance to do something like it. it'd probably be when i graduate in june
I would've imagined trees and all the trenches with the props for sandbags would've
but for me, the water was a good 30-40 fps diference (I have a 144hz monitor) so it dropped it to around 90-100 sometimes.
But when people start spawning a few huge contraptions. it's not abnormal to be at 25-30 fps
if i remember it's pretty decent.
It doesn't use the whole 1km x 1km x 1km that the source engine allows.
but i'm thinking it's about half a kilometer that i let you build high, for optimization and FPS reasons for the average pc player on gmod.
I would've used the whole 1km up if it weren't for the water. lots of people like making boats, that and water makes the map feel better.