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Mod's too old for me to wanna make major changes, but i'll keep your suggestions in mind.
i was aware of the issue with spinal and turreted boosts but i was too lazy to fix it, so i just acted as though it was intended and moved on.
To balance, ( If wanted) Make the blocky engines, cheaper, and the mega engine MUCH cheaper,
OR reduce thrust of feathers
More energy cost for weapon buffs, (Damage mod adds no energy cost, Omega is only about 30%)
omega should be 70% or something high as heck
OR
Make weapon mods slightly lower/ less effective
(Somehow) make it so Spinal buffs cannot be on turreted cannons, That is a thing that is possible, and a cause of balance issues (Re shape cannons so they dont fit?)
Missiles are fine,
Armour is decent, but no shields are balanced by weaponary (Vaguely)
This faction stands as my one and only experiment into cannon boosts. i had a lot of fun, especially with designing and flaunting the Largest ship, Anzu, however it became very apparent that i Cannot Balance Cannon Boosts. as such i never have and probably never will make a faction around them again. i like to think some of my newer mods (especially the WIP ones) are somewhat better balanced, so at least i'm improving. if you wanna know what's up with that, join the discord, i post updates whenever i work on it.
Mobility: 7/10 Average
Armour/Shield: 2/10 Low. Still fails to balance the OP weapons
Overall, Fun and fast paced
Allows Nuke guns
y e e s