安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Facebook 上
在 Twitter 上
在 Youtube 上 





@randracres, i will fix that in the next versio. it has annoyed me for some time too, just never got around to adjusting it... moved to top of list to fix :)
Patrols within towns and target areas are very good. However, when I transition between Areas of Operations, I would like to have to be on a lookout for enemy patrols on the highways, mountain roads, or even in the forest sometimes. Is something like this possible to configure/add? Thank you!
I've additionally tested the problem - with /debug option on my dedicated server (Linux-64bit standalone on Centos 8) but I couldn't find and extra errors corresponding with the issue... only some "normal" errors like : "[classname xxx] - unknown animation source collisionlightwhite1t_source"
and so on...
MODPACK on which I all the time have played the TRGMs is exactly described here :
http://pgm.armaonline.pl/forum/viewtopic.php?f=155&t=1371
You can also find out - that together with my group - we have played the few versions of you Splendid TRGMs for years (http://pgm.armaonline.pl/forum/viewtopic.php?t=1291&start=20#p7705 and similiar ) :) :D
Pehaps You've been informed yet, but after last 3 or 4 Arma 3 Engine updates (by BI) there are some problems with TRGMs. When You try to start any mission (single mission, tree in a row, or campaign ont) everything looks great, but after all start scrips are done - You have only the "End mission" option on the wmission board (this one with the "endMissionBoard" variable name) . On a single player/editor multiplayer preview - everything works OK, so I think it can be a sort of locality problem ... I've looked at all start scritps (begining from the init.sqf...) and try t ofind out where it can be, and I think that somewgere in mission/campaing starting params , but there are so many of them ... :)
Problem can be reproduced on all maps (andeven with the latest TRGM2 versions as well.
Can You take a look on this issue ?