Space Engineers

Space Engineers

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VE - Lighting Dark
   
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Type: Mod
Mod category: Skybox
标签: NoScripts
文件大小
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777.672 KB
2018 年 5 月 7 日 上午 9:19
2024 年 4 月 15 日 上午 11:54
6 项改动说明 ( 查看 )

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VE - Lighting Dark

在 🅂🄸🅂🄺 的 1 个合集中
VE Collection
11 件物品
描述
This mod only changes settings regarding light and shadow, but does not contain any Skybox or sun modifications.
It is best combined with a dark skybox.

You can customize your skybox with my VE Collection .
It includes Skybox, Sun and Environment as seperate mods. They can be combined so that you can build your Skybox to your liking.

These are the same settings I use in my VE - Preset Purple mod.

🛠︰Load Order ・────────・・・
Unless otherwise stated, the mod load order should be as follows:
  1. Sun
  2. Ligthing
  3. Skybox
  4. Preset
Reverse this for dedicated servers

🛠︰Credits ・──────────・・・
A big thanks to Digi for pointing out the profiler build.

🛠︰Support ・──────────・・・
It would be nice if you could consider supporting me

[ko-fi.com] [patreon.com] [paypal.me]

or join my Discord[discord.gg] if you have suggestions, wishes, or just want to know what else I'm working on. My Discord is new, so there is not much going on yet.
You can also check out my other mods in my Workshop.
13 条留言
Viper 2021 年 8 月 22 日 上午 6:44 
"Reverse this for dedicated servers"

FYI the mod load order is automatically inverted (compared to the .cfg) when using the Keen dedicated server GUI tool, same as the single player client.

A better and less-confusing phrasing could be "reverse this if manually implementing mods via config files".
Anarch Cassius 2019 年 3 月 11 日 上午 11:42 
It is the illumination if you get close to things... but it's specifically the ground below your feet while crouching and it's not during the day that I'm talking about.

https://psteamcommunity.yuanyoumao.com/profiles/76561198087536722/screenshot/982254096614698824
https://psteamcommunity.yuanyoumao.com/profiles/76561198087536722/screenshot/982254096614699963
https://psteamcommunity.yuanyoumao.com/profiles/76561198087536722/screenshot/982254096614699384

These are all taken in the same time and place, just with different angles looking at the ground while crouching.
🅂🄸🅂🄺  [作者] 2019 年 3 月 10 日 下午 3:05 
Hm don't know what you mean with "weird light". Maybe you can share some screenshot. Maybe even with a comparison between my mod and the SJGR mod.

There is an illumination if there is light (eg. day) and you get closer to things, but SJGR has it also. Without it shadows would too dark.
I know that's not as good as it should, but the lighting system in SE not event close to realistic, and we try to get "real darkness" with our mods.

But off course I will try to fix the issue if I understand it better :lunar2019laughingpig:
Anarch Cassius 2019 年 3 月 10 日 上午 10:57 
Actually after a bit more experimentation, this mod seems to basically do away with the weird light you get when looking closely at the ground and occasionally other things: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1136188499

On the other hand they haven't done away with the light lag, at least not on all systems. On my friend's machine turning off lights or moving from room to room has no real delay, but on mine with *anything but your mod* there is a pronounced lag in lighting change that makes the game seem absurd.

Maybe you two can can coordinate and figure out how to improve both mods.
Anarch Cassius 2019 年 2 月 19 日 上午 1:40 
The way the entire world changes to local lighting shifts that you and ziOn1de were discussing. As I said I haven't seen any better configuration.
🅂🄸🅂🄺  [作者] 2019 年 2 月 19 日 上午 1:38 
Which problem? Maybe that's something we can tweak?
Anarch Cassius 2019 年 2 月 18 日 下午 7:45 
I've tried every lighting mod on the workshop and the problem is least pronounced in this mod. It's not perfect but I'm impressed.
Zi0n1de 2018 年 11 月 22 日 上午 8:10 
"But there seems to be a bug in the current version in Space Engineers where I get random light source in specific view angles and it was lighting up a dark room."

Yes, taht's exactly what i'm talking about :P So frustrating, haha.
🅂🄸🅂🄺  [作者] 2018 年 11 月 22 日 上午 4:22 
In Space Engineers the environment itself emits light and it gets stronger the closer you are. I already reduced it by a huge amount and dark rooms should be dark even if you look at the ground. Nearby lights, bloom, reflections can emit light depending on your position and view angle, but it should not light up the entire room.

But there seems to be a bug in the current version in Space Engineers where I get random light source in specific view angles and it was lighting up a dark room.

Lighting in Space Engineers is sometimes a bit strange XD.
Zi0n1de 2018 年 11 月 22 日 上午 3:26 
Thank you! Tried it out now, and no more flickering! But still there's an issue (Which i think is with how the vanilla shading works). When I'm in a closed room it's all dark and nice, but then when i look at then ground near me everything lights up. You know how this can be fixed?