Stellaris

Stellaris

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!Masters of Nature/AlphaMod CP (2.1)
   
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992.000 B
2018 年 5 月 3 日 上午 7:43
2018 年 6 月 16 日 下午 4:37
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!Masters of Nature/AlphaMod CP (2.1)

描述
Integrates subterranean and sky development with AlphaMod.

Requires AlphaMod 2.1 and Masters of Nature/Land Clearance.

  • You can no longer carry out subterranean development of a habitable gas-giant, asteroid or molten world, or a world with existing underground caverns.
  • You can no longer carry out sky development of a habitable gas-giant or asteroid or barren, molten or toxic world, or a world with high gravity.
  • Planet modifiers are tweaked to be better in-line with AlphaMod's balance point.

CREDITS
starchitec for their wonderful addition to the game and making yet more bland much less bland.
15 条留言
AlphaAsh  [作者] 2018 年 6 月 2 日 下午 4:36 
Yes.
Cyber Warlord 2018 年 6 月 2 日 下午 1:25 
Well this be updated to the new alphamod 2.1 version?
AlphaAsh  [作者] 2018 年 5 月 28 日 下午 3:10 
Will do, cheers sir.
starchitec 2018 年 5 月 28 日 下午 1:56 
Actually, I just put in your planet limits to the main file itself, that makes too much sense anyway. So now if you just delete the edict file here, it wont overwrite and this will just keep the balance changes.
starchitec 2018 年 5 月 28 日 下午 1:15 
Hi AlphaAsh! This should still work, I believe right now theres a messy legacy if/else in the edict file here, but all that does is let you know how many tiles youll get in the tooltip, so if it acts strangely it wont actually matter. It is fixed in the update on my end.
AlphaAsh  [作者] 2018 年 5 月 27 日 上午 11:41 
Cheers phoenix89 for the confirmation.
pheonix89 2018 年 5 月 27 日 上午 9:56 
Been using it.

Works just fine.
AlphaAsh  [作者] 2018 年 5 月 27 日 上午 5:18 
Good news is it has. I'll see if it needs anything doing to this. Meanwhile you can test for yourself.
AlphaAsh  [作者] 2018 年 5 月 27 日 上午 5:17 
Is Masters of Nature updated yet? I haven't had time to check.
🐲Felesmiki🎖 2018 年 5 月 27 日 上午 5:11 
@AlphaAsh - Are u going to update this???, or should i just remove masters of nature?