Sid Meier's Civilization VI

Sid Meier's Civilization VI

133 个评价
Ballistic Missiles (Outdated)
   
奖励
收藏
已收藏
取消收藏
Type: Mod
Mod: Gameplay
文件大小
发表于
更新日期
547.942 KB
2018 年 4 月 30 日 下午 12:58
2019 年 2 月 17 日 下午 12:45
6 项改动说明 ( 查看 )

订阅以下载
Ballistic Missiles (Outdated)

描述
This mod has been updated under a new name called "Cruise Missile Artilleries". Please refer to the new Mod page for subscribing to the newest version.

Battlefield range ballistic missile (BRBM)
Available at Combustion tech.
May not perform a Nuclear and Thermonuclear Strike.
Combat Strength: 20 Bombard Strength: 60 Attack Range: 5

Short-range ballistic missile (SRBM)
Available at Combustion tech.
May not perform a Nuclear and Thermonuclear Strike.
Combat Strength: 20 Bombard Strength: 60 Attack Range: 10

Theatre ballistic missile (TBM)
Available at Rocketry tech.
May not perform a Nuclear and Thermonuclear Strike.
Combat Strength: 40 Bombard Strength: 80 Attack Range: 15
Requires Oil.

Medium-range ballistic missile (MRBM)
Available at Rocketry tech.
May perform a Nuclear and Thermonuclear Strike, if your civilization has these weapons.
Combat Strength: 40 Bombard Strength: 80 Attack Range: 20
Requires Oil.

Intermediate-range ballistic missile (IRBM)
Available at Lasers tech.
Invisible to all units, unless they are in an adjacent tile. May perform a Nuclear and Thermonuclear Strike, if your civilization has these weapons.
Combat Strength: 60 Bombard Strength: 100 Attack Range: 30
Requires Aluminum.

Intercontinental ballistic missile (ICBM)
Available at Lasers tech.
Invisible to all units, unless they are in an adjacent tile. May perform a Nuclear and Thermonuclear Strike, if your civilization has these weapons.
Combat Strength: 60 Bombard Strength: 100 Attack Range: 50
Requires Aluminum.


Note: This mod has been already tested before getting uploaded on workshop. However, if you found any bug report it in discussion. All suggestions are welcome. Thanks for playing!
80 条留言
belko 2023 年 4 月 18 日 上午 5:21 
Using it and its working.
Riekopo 2022 年 12 月 25 日 下午 7:11 
Why is this mod no longer needed? Does the new mod include all the missiles in this mod?
crustyusbhub  [作者] 2022 年 12 月 25 日 上午 4:21 
@Frank Savage That's not possible to make with current game mechanics.
Frank Savage 2022 年 9 月 19 日 上午 10:42 
I still wish we had a separate unit missile like in Civ 5 and be able to board them on nuke subs and missile cruisers...
crustyusbhub  [作者] 2022 年 2 月 22 日 上午 6:26 
@Riekopo You can use both this and the other mod together if you want. There is no conflict between them. And yes, this mod will no longer get new updates. As it is not really needed.
crustyusbhub  [作者] 2022 年 2 月 22 日 上午 6:23 
@Frank Savage, I'm sorry for the late response, yes it works with the newest version.
Riekopo 2022 年 2 月 21 日 上午 7:54 
"This mod has been updated under a new name called "Cruise Missile Artelleries". Please refer to the new Mod page for subscribing to the newest version."

I do not understand this comment. The mods look completely different. Has this mod been abandoned?
Frank Savage 2021 年 7 月 14 日 上午 2:39 
Does the old mod still work? love this mode, best and closest to it
crustyusbhub  [作者] 2021 年 7 月 7 日 上午 7:08 
This mod has been updated under a new name called "Cruise Missile Artelleries". Please refer to the new Mod page for subscribing to the newest version.
Malata Societa' Official 2021 年 2 月 28 日 上午 12:47 
█╗░░░██╗██████╗░██████╗░░█████╗░████████╗███████╗
██║░░░██║██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██╔════╝
██║░░░██║██████╔╝██║░░██║███████║░░░██║░░░█████╗░░
██║░░░██║██╔═══╝░██║░░██║██╔══██║░░░██║░░░██╔══╝░░
╚██████╔╝██║░░░░░██████╔╝██║░░██║░░░██║░░░███████╗