Armello
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Thane & Magna's Simple Begginers Guide v0.6
由 The Necro Police 制作
This is a guide that focus on both Magna and Thane. A straightforward strategy, that will get them to 7 fight 7 health 4 wits and 3 spirit, usually.

Amulet used is wits, and ring used is the Rubellite one.

⚠This is my first guide.⚠ Help me improve, by commenting and sharing your opinion!

   
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Author's commentary:



First of all this is my first guide ever! Please share your thoughts and help me improve it! I'm still getting the hang of image attachment, and also taking more prints to make a complete guide, so, this is not the final version.



Disclaimer⚠ : This is not the RIGHT WAY to play them, if there is such a thing in Armello. I'm just sharing a straightforward strategy that I usually use with those lovely wolfs.

I don't think Thane & Magna actually need a guide. Pretty simple characters. But I like them, and they're pretty cool if you want to have a smooth sailing match. I play them fairly similar, so I decide to make a guide include both of them, because I think you can master two heroes at once! That's how much OP they are I believe in you!
Characters Abilities
First of we need to understand how to use those characters abilities:

Magna:
Magna: Every burnt shield card becomes a reflect. Avoid using defensive equips! That's right! I mean, royal shield and royal armor are AMAZING. Maybe a chainmail. Other than that, it's bad to have extra shields in battle. Why? You'll want to use shield cards on battle to reflect opponents attack!



Thane:
His ability is even better. You'll want only defensive items. You must've guessed the reason by now... You'll want full piercing swords before even rolling the dice. Thane goes well with anything, from a helm of heroes to a hero shield. Just keep drawing item cards and root for those swords to come! A true king slayer!
Hero Setup - Rings and Amulets
AMULETS:
The amulet you'll need is the same for both! A wits amulet! Why? You'll want to get one more item card each turn. It makes A LOT of difference. Like, seriously. These characters are based on burning item cards, so you'll want it as early as possible.
-Why not getting them through quests? Check this out: They both start with 3 wits, that's a 30% chance of getting your reward. With the wits amulet, you avoid low chance quests. I'll talk more about that later, but just try using the wits amulet with them. You'll notice a huge difference.

RINGS
So here's the hard part: If you've just arrived at Armello, you won't have many ring options.
The best ring of them all is a the one you get from the Ursupers pack DLC:
The Rubellite Ring. It's an awesome ring, that you'll be using it's effect a lot: +3 fight while 3 health or less. It also helps you getting that 100% success rate on quests, which is amazing!


If you don't own it, you could go for the Celestite, but you'll need to finish ten matches with the Wolf Clan. This is a totally worth DLC BTW. Comes with Ghor and Sargon which are extremely fun characters to play with. Plus, our beloved brute lady Magna

So you're setup to play now, all eager to start your game.


Full success rate on a quest
Playthrough - Role
What quests should I choose:
Okay, again, I must repeat: I'm not saying this is the only way, but let's remember this is a guide based on a specific Modus Operandi, so...

Thane: Fight / Health / Fight / Health. No matter what reward. Always choose this. This is unarguable.

Magna: Fight / Any that fits you/ Fight / Health. Magna is more flexible, as she starts with six health. Still, getting two quests on health is not at all bad, because Magna will get more hits than Thane, as her role in this guide is focused on not wearing defensive items (aside from Royal Shield, Royal Guard Armor, Tower Shield or a chainmail). I'll cover this up right now!

What cards should I pick?

First of all, bear in mind that in Armello, you'll mostly always benefit from card rotation. Don't hold things in your hand. Don't have the money to wear it? Burn it. Don't have the magic to cast it? Burn it. Can't burn it on a fight? Burn it on a peril. If you're scared motherlover go to church. If you're crazy, go berzerk, so said the wisemen.

Oh, and for the sake of this gameplay, avoid trickery cards. Just trust me. Try some matches without picking trickeries. These heroes don't need them, unless you're flowing on cash, and need to protect a city, or try to bother someone from far. But it's not wise to go around picking long ranged fights with Magna and Thane. I'll cover that on the "Enemies" section.

Thane: Pretty simple. You'll always pick an item, a spell, and then, the rest accordingly. Why this weird order? Consider this: The night has just arrived, and you burned all your cards last turn. Now, you'll pick your item first, and, voilá. A magic potion, that gives you +2 magic. Now, you know you can spend 5 magic till the next dusk, so you'll probably pick two spell cards, if the first one is cheap, or it's not what you want. Magna follows a similar logic.

Magna: You'll focus on picking mostly item cards, and, only once a day, you may draw a spell card if you want.

What should I equip?

Thane: Now, let's expand on that whole "offensive/defensive" equip things I was blabbering about:
You'll want to avoid items that gives you swords without pierce before rolling dices. That does not include +die items, or even items that increase spirit, prestige or even random shaite like "rot is 0 while equipped".

Of course, there's the utopian setup for thane, and that is: Royal Shield, Bane Blade, Hero shield / Chainmail / Or another item that fits your playstyle. But that will be highly improbable to happen, so just try to have two defensive items, and another third one that helps you along the way.

But you should actually sell your soul in a crossroad for that Royal Shield. You'll be invincible.

Magna: Thane avoid having pre set swords so he can pierce through enemy shields, whereas Magna avoid having shields without reflect before dice roll. That does not mean you can't have nice things does it? Utopian setup would be exactly the same one as thane. You can actually go for one defensive item, depending on what enemies you're facing. Magna needs a little more attention when playing than Thane, because of the lower spirit, you'll find yourself with less options than him.


This build would be one of the best for both Thane and Magna

Where should I end my turn?

Usually on forests, so, at night, you may be protected from hero targeted spells.

What King Declarations should I choose?

Avoid placing perils on the boad, avoid wasting money. Put bounties on other peoples heads. You'll have a chance to kill them for money and prestige, and you'll probably already have on on yur head, as we are ignoring guards that might harm our path to glory!
Victory Aim - Final tips


Well, I think we pretty much covered everything, but let's review some things:

You'll focus on your quests. Do the math of the paths you'll follow, because most of the times you'll get the chance to slay another hero or bane on the way. You'll be banking prestige, not only in case someone else suicides into the king, but also, because it's great to choose the King's declarations.

Explore A LOT! You'll get your extra coins and magic there. Also, a small chance on finding treasure and followers. Indeed, you may end up with the stranger on your back, but, as we are going aggro with this build, you'll be getting close to a lot of characters. That means you'll probably exchange the stranger.

Don't be afraid to chase prestige. Gotta a wanted fella near you? Terrorised town? Weakling roaming near? Deal with them. Prestige is always good, can be used to cast POWERFUL trickery cards, if you like drawing them with wolves, and can be an ace up your sleeve in case someone gets to the king first.



A kingslayer victory is actually what we will aim for. If you focus on getting your quests as quick as possible, you'll have a powerful endgame wolf. That means you will emerge victorious of most battles, and, if you plan your strategy right, you'll leave almost no dice to the king.

Thane's actually a born kingslayer, as he can ASSURE the King's death by piercing him the amount of times necessary.

What about Rot?

You can go for that. I would actually recommend you try using every rot as possible to try and have more than the king. But, it is also good to go “rotless”. Just make sure you rotate cards in your hand. It's worst to effectively have -1 wits because you're holding a rot card in your hand rather than to just lose 1 hp each morning. Burn them on battle, perils or use them. Whichever seems less harmful to you.


Rot Thane mauling some random Bane.

Do you have any more tips?

Well, remember that your opponents are actual people with feelings. If you haven't noticed yet, people are really vindictive in this game. And sometimes they are real jerks. I love to dual vine the entrance of people sometimes, and that's really jerky of me.

So, consider your options before rushing into your enemies. But again, if you don't kill them, they'll probably kill you. But it's always better to kill rabbits and other wolves than those damn bears. They'll hump on you for the rest of the game with their magic, effectively crippling you, so, avoid getting Sanas and Ghors on their bad side. Jordanna can prove a burden sometimes, but it's rarely seen on public games.
Situational - How to react
Analyzing and Adapting
Everything is about how you build your hero, equip them, and the cards avaible for burning. These should be the first variables to take into mind. Armello is a dynamic game about being given a certain situation, and reacting to it. There's also a lot of RNG elements, so things vary from smooth to very hard sail. I talked about utopian builds, now look this situational one that Worked like a charm:


Alternative build, that worked like a charm. Everything is down to "how well can I perform given the situation"

No good starting items
No good starting items, or too much trickery and spells dealt on random start, can be a pain. You should equip what you have. It's better to have a shielded magna than a nothing Magna. Of course you should do that carefully. With a few playthrough you'll easily get the hang of the items you should equip, and the ones you shouldn't.

Rot
Rot is good, BUT The rats and the bears can make a better Rot pool usually. Also River has greater capacity, if she's a caster. Thing is, I really enjoy playing rot roles, but I've found out these two have smoother sales without caring for it, on the long run. Here's my advice on how you should react:
  • Given enough luck to start early on with lots of rot, try using everything you find of rot, and if you corrupt soon enough, quests may reward rot.
  • If you happen to avoid some rot cost cards by pure luck, and start drawing them later on, weight their value, e.g: You just drawn Marauder Gauntlets from items deck, but you have already achieved or dream build. Well, it may be better to just burn it on a peril or battle.
  • Same applies to spells. If you want to stay Rotless, to avoid giving bonus dices to others, or simply because you want to, analyze the situation, and see if that spell's worth using.
  • Remember you have low wits, usually locked at 4 from the beggining of the game if you follow this guide strictly. That means you'll stumble less across Rot cards. High wits heroes will have higher chance to draw more Rot than you, and Sargon can actually see what card he's picking, so, if he's in the battle, you can probably forget about going Rot.
Enemies - How to react
Ok, first, we need to understand our strong and weak points.

Everything is about how you build your hero, equip them, and the cards avaible for burning. These should be the first variables to take into mind.

I once saw this Sargon with a Bane Blade, Feral, and like 11 Rot. Dude was challeging everything into a fight, even with his base 3 fight. He builded a strong Sargon, and could challenge everyone that had rot. He never went after me, because he knew he would have less chances. He analyzed his items, stats and also his enemies. It may seem obvious, but these kind of details are what can keep away from winning.

General:
You'll be avoiding long range fighs. Don't provoke anyone who's far away. Wait for them to come close. Usually, people start the matches pretty neutral. You'll need to fight a lot because it's best to burn that rot or initial trickery on a fight, rather than on a peril, as you'll have more dice. You'll notice you get a lot of enemies through the game, as you'll probably get in a lot of fights. Other heroes become just prestige, or simply obstacles on your way which need to be run over. You'll not avoid guards, nor banes. Basically, your greatest fears are perils. They can kill you, take your AP away, and you're almost always guaranteed to fail.

Remember: If you fear you be target of many fights in a match, you can try catching a tower shield + oak spear. They'll defend you well, giving two swords and two shields. Good for both Thane and Magna

Sargon:
That's a real hard fella. You gotta cripple his morale. If he realizes he can control you from afar, you'll be damned. Try bullying him, or stay the hell away from him. Either he'll fear you, or conquer you, no other choice. You'll usually have a 3 spell range, while he'll have something around 5 or 6, depending on what each Sargon builds. Picking ranged fights with them ain't good. If his respawn points is on the other side of the board, it's just best to avoid him.

Sana:
Same problem as Sargon, because she's a caster, but she's a terrible fighter, and without Sargon's ability to actually foresee what she's drawing, she can't go searching the item deck for the perfect build. So, less burden than Sargon. You can actually bully her, but remember, if you mess with her enough, she may be pissed and focus all on you. May not be effective though.
Suggestions - Credits
Suggestions, Tips & Content shared by players, Credits:
(This is a section dedicated to community. I'll post anything useful from other people here.)


If you guys can help me with transparent, high quality images, it would be wonderful! I find most of images on wikis and google, and try to use only Armello's original images. If you guys send me an artist's work, remember to tell me who, so I can credit him!

Change Log:

V.06 : Added some images, Added Enemies Section, Added Situational Section
4 条留言
Mathew Mii 2018 年 12 月 21 日 上午 4:37 
Very nice.

When I play as Thane, I like to use the Resist amulet to give him more defense plus a free shield for perils. It is risky to run 3 wits on him, but it's worth the sacrifice.

The Onyx ring for both really helps in the long run. The wolves are hard to pierce through once they have their proper equipment on and the extra gold gained from kills is no joke. Can't afford a better equip card? Just murder someone. If Zosha is on the field, the Chrysocolla ring is a must so she can't hide from you half of the time. In fact, it's a hard counter.
The Necro Police  [作者] 2018 年 7 月 9 日 下午 12:17 
Just a quick note: I've had a helluva semester this first half of the year. College was hard, but I'm almost finished now. I need to enjoy my summer vacations, and I'm still working... Thing is, I don't see myself playing Armello for anytime soon, let alone keep up this guide.

I'll not delete it, not only because I hold some expectations of coming back to this wonderful community, but also want to improve it. In the meantime, feel free to contact me regarding anything. Bye.
The Necro Police  [作者] 2018 年 4 月 30 日 上午 9:25 
Metagaming. Basically, I always referred to it as a synonym of "Modus Operandi". Maybe I'll change it. But the guide is incomplete. I'm gathering some prints through playthroughs to give more visual examples. Thank you, btw!
Supermarine 2018 年 4 月 30 日 上午 9:14 
Congrats on your first guide.

What's a "meta" in this context?