边缘世界 RimWorld

边缘世界 RimWorld

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Advanced Shield Belts B18
   
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2018 年 4 月 22 日 下午 10:46
2018 年 6 月 6 日 上午 9:23
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Advanced Shield Belts B18

描述
B19 version available here.

Adds three new shield belts, the Quick-Recharge Shield Belt, the Heavy Shield Belt, and the Ranged Shield Belt. As their names imply, the first recharges more quickly, the second has a higher max charge, and the last one allows the wearer to use ranged weapons while worn. Each requires their own techs and have unique recipes; exact details are given at the bottom.

Notes

- No compatibility issues are expected as this does not modify any vanilla code. It does override the methods to warn you about shield users with ranged weapons, but the edits are general such that it should work with any mod except others which add ranged shields. If you've made such a mod, tell me so I can make it compatible.

- If you do experience incompatibilities resulting in getting the "Hunter has shield and ranged weapon" popup for ranged shield belts, try moving the mod earlier in your load order.

- This mod uses Harmony[ludeon.com] for its overrides.

- Many thanks to Jaxxa, author of ED-Enhanced Options and other mods for their help with Harmony patching.

- This mod xpatches Apparello 2 so that its shielded coat allows the use of ranged weapons. This doesn't seem to work at the moment. I might fix this in the future, but don't hold your breath.

Detailed info:

General overview:

Vanilla
Quick-Recharge
Heavy
Ranged
Work to make
65000
70000
70000
80000
Max Charge
1.1
0.85
1.7
0.99
Charge Rate
0.13
0.22
0.08
0.117

Techs:

- Quick-Recharge Shield Belt: Spacer 1800, requires Shield Belt
- Heavy Shield Belt: Spacer 1800, requires Shield Belt
- Ranged Shield Belt: Spacer 3200, requires both previous techs

Ingredients:

Note: the first three cost 10 Uranium each due to a bug in the base game.

- Vanilla: 6 Components, 50 Plasteel, 5 Uranium
- QR: 6 Components, 60 Plasteel, 8 Uranium
- Heavy: 9 Components, 60 Plasteel, 5 Uranium
- Ranged: 6 Components, 70 Plasteel, 4 Advanced Components



26 条留言
dninemfive  [作者] 2018 年 9 月 23 日 上午 9:53 
@red10ish It's already updated, look here .
red10ish 2018 年 9 月 23 日 上午 8:36 
I dont know how to make mods was just letting you why I was hoping you are going to up date it not plagiarising your work
dninemfive  [作者] 2018 年 9 月 23 日 上午 7:25 
@red10ish I don't have a problem with you making that mod for private use, but if you want to release something based on this mod you're gonna have to credit me and use this mod as a requirement rather than copying the DLL.
red10ish 2018 年 9 月 23 日 上午 3:36 
So up date soon I hope I just got the HALO armor mod but it dont have shealds so was gona combine the mods make my own sparton with a couple of bionic mods to
__ 2018 年 7 月 30 日 下午 5:54 
I'm running into a frequent bug where colonists wearing ranged shield belts are getting injured by their own weapons. It doesn't seem to matter which gun they're using; about 30% of the time, they shoot themselves with it.
dninemfive  [作者] 2018 年 6 月 16 日 上午 9:28 
@NannyOgg Yes you can, as you can with pretty much any mod that just adds new defs.
NannyOgg 2018 年 6 月 16 日 上午 8:46 
Can I add this to an existing game?
dninemfive  [作者] 2018 年 5 月 30 日 上午 10:57 
@B9802214 This is not a bug. Shield energy lost on taking a hit is multiplied by a static value so it won't be the same as the damage weapons deal.
Peter Han 2018 年 5 月 30 日 上午 12:59 
AK-12(RT weapon) has 16 damage one shot.
But Ranged Shield get about 50 damage.
Almost 3 times , it's a bug?
Beneral Grasch 2018 年 5 月 4 日 上午 7:31 
Thanks!