Stellaris

Stellaris

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Precursor Traits
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2018 年 4 月 13 日 下午 4:52
2023 年 12 月 3 日 下午 6:21
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Precursor Traits

描述
TEST UPDATE for 3.10.2: Please give feedback!

UPDATED for 3.3.2: Finally, I had to change the code because of a Stellaris update! I would appreciate some testing feedback.

UPDATED FOR 3.0.1: Just a version number change. This mod will probably always be compatible with new Stellaris versions.

UPDATE FOR 2.8.1: Again, only a version number changed required. Was already compatible with Necroids, since they are a species class rather than an archetype.

UPDATE FOR 2.7.1: Simply changed the version number, should be compatible with all future Stellaris updates unless they change something signifcant with traits. Also added compatibilty for empires that are non-gestalt robots (thanks KiTarn)

UPDATE FOR 2.5: Added 4 traits that increase lifespan by +150, +500, +900 and infinite. All cost 1 trait point. Meant for roleplay rather than balance. Look for the golden icons.

This small mod adds 3 special species traits that are only selectable during empire creation. These traits add +2, +4, and +6 trait points respectively. Use them to create powerful, pre-set empires as a challenge in your game, or you can use them for your own empire. These traits can not be added once the game has started.

- Precursor : 6 more trait points.
- Ancient : 4 more trait points.
- Advanced : 2 more trait points.

These traits are selectable for biological, machine and lithoid species. They will not appear for randomly-generated empires; they can only be used in the empire creation screen.

Includes custom icons, which are not great, not bad, just OK. If anyone wants to make new ones, please contact me. Languages are in English, French, Polish and German (thanks to itachiaurion for the French translation, Remy525 for the Polish translation, and [H.L.] SpongeBob for the German translation). If anyone would like to provide a translation for their language, please get in touch - I will be happy to add it.
264 条留言
Mike 9 月 25 日 上午 7:36 
what's the ID for the traits? my species lost the trait mid game and I want to console command it back no.
Nyx (She/Her) 5 月 10 日 下午 5:20 
still works flawlessly in 4.0
The DirectX Box [GDI] 5 月 8 日 上午 2:24 
@Tal'Raziid it should? It just hits leader lifespawn and trait points, nothing that was majorly changed like the pop and resource system.
Tal'Raziid 5 月 5 日 下午 4:08 
Y'all think this will still work for 4.0?
Skittles 4 月 10 日 下午 9:20 
curious if this mod still works...or should i say will be working for the latest 4.0 when it releases?
TABBONEM 2024 年 12 月 18 日 下午 6:50 
hey i love this mod and was wondering if it would be possible to create a immortal trait or one of the like 5000 year life traits to genetic ascension. :chromewaifu:
Azrael 2024 年 11 月 27 日 上午 2:21 
Still Working in 3.14!
SirMars 2024 年 11 月 26 日 下午 5:03 
Is this working in 3.14?
ChEI 2024 年 11 月 4 日 上午 6:38 
Go!
zulu9812  [作者] 2024 年 11 月 4 日 上午 5:25 
Does it need one?