Portal 2
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Inquisitive
   
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2018 年 4 月 10 日 下午 2:36
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Inquisitive

在 Mâché 的 2 个合集中
Mâché's Antinomy Chambers of Higher Excellence
25 件物品
Hall of Flame: Trial by Fire Contest Winners
9 件物品
描述
My submission for Demon Arisen's Trial by Fire Contest #2. The theme for this contest is "Locked In;" I must have at least one fizzler (death grills don't count), but no fizzlers in the map are allowed to be enabled/disabled.

Special thanks to HankyMueller for the name!

Edit: Fixed an exploit found by jgaultney. Going to fix the unintended solution found by Fumbly Bumbly once I understand it better.
Edit 2: Accidentally republished the map in a broken state. Still haven't figured out the other U.S. yet.
Edit 3: (Hopefully) fixed Fumbly's big U.S. and jgaultney's second exploit. Thank you so much for the help!
Edit 4: Most definitley fixed another Fumbly U.S. and actually fixed jgaultney's exploit this time (I noticed that it was still possible even after what I added to fix it). Thank you everybody who helped me fix this map up!
Edit 5: I'm getting real tired of Steam's crap. And my own mistakes. And everything. I'm tired.
Edit 6: This is my final update. No more. I got burnt out trying to fix this map.
18 条留言
Nobody No-One 2019 年 5 月 12 日 下午 3:14 
lol
Mikeastro 2019 年 5 月 12 日 下午 2:37 
Fun map. It looked very confusing though, and I didn't really like that the button to respawn the regular cube was so close to the piston, suggesting a cube switch, whereas I only got the solution to work respawning the companion cube in order to ride the piston up. Oh, as I'm typing the comment I realise that you could just use the little portal surface up there yo get the regular cube onto the button; never mind then :p Anyway, thumbs up
BehindPortal 2018 年 11 月 16 日 上午 3:26 
BehindPortal 2018 年 11 月 16 日 上午 3:23 
winderful puzzle. i played twice bcoz i was tired on first attempt. very good use of fling. :p2blue:favorite:p2cube::p2orange:
Nobody No-One 2018 年 5 月 20 日 下午 9:08 
Very nice map! I really enjoyed it. I got very stuck at two points, mainly because I was seriously overcomplicating. Nice use of matter inquisition fields, cube swapping/sacrificing, and no-elements-esque momentum moves. Thumbs up and favorite!
Mâché  [作者] 2018 年 5 月 5 日 下午 2:03 
<3
Alfe5 2018 年 5 月 5 日 下午 2:02 
10/10 bug patching man
Mâché  [作者] 2018 年 4 月 18 日 下午 2:03 
Thanks lads!

@libbybapa I get what you mean by the components thing. My only (tiny) counter was the limitation I had with fizzlers. If disabable fizzlers were allowed, this map would have a lot less of them, and some other changes.
nock 2018 年 4 月 18 日 上午 8:17 
Gave me something to think about for sure. A real nice map Paper, well done :)

Blind Run: https://youtu.be/_L2_IRwljSI
Libbybapa 2018 年 4 月 15 日 下午 3:21 
Here's the solution I used. It all seemed intended to me. https://youtu.be/CQ6ZMvyUCGg