Torchlight II

Torchlight II

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Fair Item Level Requirement
   
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2018 年 4 月 7 日 上午 1:47
2018 年 4 月 7 日 上午 1:52
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Fair Item Level Requirement

描述
Very simple mod that changes the level requirement on blue and unique items, to be the same than the item level.
In the normal game blue and unique items have a level requirement above the item level, that can be annoying.

For example, if you find a lvl 76 blue sword :
Before -- You have to be lvl 84 or match the attribute requirements to use it
After -- You have to be lvl 76 or match the attribute requirements to use it (because the sword is lvl 76).

It's working for all blue and unique items that don't have a specific level requirement.

To be clear the items that have a specific level requirement are generally set items.
It's not a big problem because most of set items have actually a required level below the item level, but there are a few exceptions. Maybe i'll see later for these exceptions.

Items that require a level above 100 are not affected either.

The mod does'nt bind the items and it's retroactive.
23 条留言
potterman28wxcv 2020 年 5 月 3 日 上午 5:27 
I see you have only QoL, UI or new dungeon mods. Indeed they don't break the balance since they don't modify the gameplay at all :)
Demarki 2020 年 5 月 3 日 上午 3:01 
Some of the ones I am using, they don't affect the game balance, just make it a better game.

Wand Homing Projectiles
Effects list overhaul
fast resume and quit
Better Vanilla
Skills use LMB (v.3)
Enchanters Stay Put
Better Sorting
Clear and Square Minimap
Phase Beast Finder
Minimalistic Loot Borders
Ubuntu Font
Pretty Damage (v.4)
Target Bar Upgrade
Zoomy light
Merged HUD (v.4)
Inventory Upgrade
New Champion Names
Rejuvenation potion recipe (v.11)
Block Indicator Plus (v.111)
Aegis Crypt
Aegis Sands
Blank Landmarks
Extra Chunky
The Endless Dungeon
Loading Screens Map Set
Fish Details
Fish in Barrels (v.1)
Fishing Add-on
More Pet Skins (FINAL)
smoother teleport
Unique Beams
Better Loot Colors
potterman28wxcv 2020 年 5 月 3 日 上午 12:41 
Do you have examples in mind?
Demarki 2020 年 5 月 2 日 上午 10:51 
@potterman well yes and no, you can find plenty mods that just make the game better without ruining its balance.
potterman28wxcv 2020 年 5 月 2 日 上午 8:08 
Most mods break the balance of the game. You have to give up the idea of "balance" when you install mods really
Demarki 2020 年 5 月 2 日 上午 6:58 
Doesn't this break the balance a bit? The game itemisation was designed with required stats in mind in order to equip items, if you can just slap on whatever you find, it kinda beats the points of its whole design.
Korzeam  [作者] 2018 年 5 月 31 日 下午 9:16 
@danielmratliff21 : ancient items adds new boosted blue items in the game and this mod changes the level requirement for blue and unique items (it's working with ancient items too)
Gulp DragonDawn 2018 年 5 月 31 日 下午 6:24 
What's the difference between this and Ancient Items?
Mem Stride 2018 年 4 月 25 日 下午 4:40 
uhhh Elpximso those arent swords they're belts... but your point is right
Elpximso 2018 年 4 月 17 日 上午 10:13 
Cy.Rain look at the picture, the lvl 19 sword (look up in the left corner) has a lvl 19 lvl requriement. Where as in the original game it could maybe be lvl 20-21 before you could use it