Surviving Mars

Surviving Mars

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[ES] Expanded Depots
   
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2018 年 4 月 5 日 上午 10:39
2018 年 9 月 11 日 下午 3:05
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[ES] Expanded Depots

在 ErrantSword 的 1 个合集中
[ES Collection] ErrantSword Mods: Surviving Mars
27 件物品
描述
This Mod replaces all of the 'stock' resource Depots in the game with new, larger versions. These hold 360 units of thier associated resource (or 50 units for each resource in the case of the Universal Depot)

For balance purposes, each of the new Depots requires a small amount of Concrete to construct, plus a Drone to complete the work. Note that you cannot construct the original 'free' Depots with this Mod, as the UI limits how many buildings can be displayed.

In order that a new Colony or outpost can still easily deploy inital storage, a new 'Temporary Depot' capable of holding only 20 of each resource is also included in the Mod.

Lastly, the capcity of the Waste Rock Dumping Site is increased to 100.

[NOTE: This Mod must not be combined with the alternate 'Expanded Basic Depots' Mod, nor any other Mod that changes the Depots. It should theoreticlly be compatible with saved games, but is best used with a new game.]
13 条留言
ErrantSword  [作者] 2019 年 1 月 2 日 上午 6:49 
@blacky.... Must have been a change in the last Patch... I might be doing some Mods this weekend, so will take a look then if I can. Wish theyt'd amke stuff more forwards / backwards compatible ;)
blacky4282 2019 年 1 月 2 日 上午 6:47 
Vanilla Version, no Mods installed https://prnt.sc/m2778c
only Expended Depots installed https://prnt.sc/m277sq
ErrantSword  [作者] 2019 年 1 月 2 日 上午 6:27 
@blacky - I'm not quite sure what you mean. Waste Rock storage has never had a 'slider' to the best of my knowledge. You should be able to see the quantity stored tho... Can you post a screenshot?
blacky4282 2018 年 12 月 31 日 上午 8:02 
is there an option to activate the full display for the waste rocks. i cant see how much is in the depot and i can´t see a slider to reorganize the waste rocks, like in the depot
uB| SIL3NT-DE4TH 2018 年 4 月 30 日 下午 6:24 
Sorry for not posting back. Its aparently a but as other had posted the issue
I for got what i did but it is fixed.

Thank you.
ErrantSword  [作者] 2018 年 4 月 30 日 上午 7:36 
@uB - I'll see if I can replicate your issue.

Is anyone else having this issue?
uB| SIL3NT-DE4TH 2018 年 4 月 25 日 上午 10:59 
im having an issue where since the latest patch my drones done want to build the depots any more. like they are not seen by the drone commander. if i click on a drone then the concreat then the depot it will build.
ErrantSword  [作者] 2018 年 4 月 13 日 上午 6:01 
@rd99 - Thanks! I didn't want to make the Temporary Depot the same size, as then there would be no reaosn to actually pay for the larger one. The temporary Depot is really only meant to allow a few basics to be dropped off at a site. Regarding the shuttles, I am not aware of how they are prioritised, and have done nothing to change this. So I'd suggest other factors at work there.

@bongerman - I scaled this Mod to fit into a 'gap' in the availabel Mods. Someone on Reddit specifically wanted something that wasn't excessive. All my Mods are designed to be reasonably balanced, rather than function as 'cheat' codes. Also, I wantee to be sure all resources will continue to display sensibly.

bongerman85 2018 年 4 月 13 日 上午 12:29 
please go higher on these limits. im using the builders mod because he has storages that go too 500 and the universals are 100 of each
rdr99 2018 年 4 月 10 日 下午 10:21 
It works well and is much apprecitated. My only reservation is that perhaps the "templorary depot" should be the same size as your new expanded multi-storage solution but without the concrete requirement so I won't have to possibly delete the temporary one in case I have to work in a tight space with a drone hub or something like that. Also, I am not sure that shuttles respond as quickly to the expanded initial storage depot as they do to the temporary one, should it be the only one placed down. I'll keep checking, but it seems to me they take longer to respond to it even if there is some concrete to build it.