Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Faster Research
   
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标签: mod, Campaign
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1.417 MB
2018 年 4 月 2 日 上午 9:04
2018 年 8 月 10 日 上午 10:05
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Faster Research

描述
Research Mod

The aim of this mod is to increase the rate of research for most factions. This is done by adding research benefits to buildings that have no benefit in vanilla.

I have played through and completed campaign objectives before without ever unlocking the top buildings or units for a faction. This mod should amend this for players who play through relatively quickly.

Please let me know if I have missed any factions or buildings from the intended effects listed below. Also let me know what to edit on barbarian factions as I have notplayed them much so I am not sure what to add the military research boosts to. The port and agriculture boosts should apply to barbarians though.

Academic (eastern cultures now have 6% starting research rather than 5%)
Academic buildings level 1 - 6% research rate
Academic buildings level 2 - 12% research rate
Academic buildings level 3 - 24% research rate

Military
Military buildings level 1 - +3% military research rate
Military buildings level 2 - +6% military research rate
Military buildings level 3 - +9% military research rate
Military buildings level 4 - +12% military research rate

Ports
Military ports level 2 - +3% military research rate
Military ports level 3 - +6% military research rate
Military ports level 4 - +9% military research rate

Agricultural
Agricultural buildings level 1 - 3% economic research rate
Agricultural buildings level 2 - 6% economic research rate
Agricultural buildings level 3 - 9% economic research rate
Agricultural buildings level 4 - 12% economic research rate

Temple (eastern royal temple now gives research like Roman and Greek temples)
6 条留言
Peter  [作者] 2018 年 11 月 1 日 下午 10:29 
You have tried it with radious and it doesn't work? I am operating with limited internet access at the moment so I am unable to dowload radious to see how that mod impacts buildings but I might have time when I am on holiday in early December. Lack of internet also explains the late reply so I apologise for that also.
jimmydeacetis 2018 年 9 月 28 日 上午 1:16 
it is possible that it conflicts. could you find a solution?
Peter  [作者] 2018 年 9 月 27 日 下午 10:21 
I would guess that there should be no issues as my mod changes the effects of buildings. I am not familiar with radious' mod, are there building changes?
jimmydeacetis 2018 年 9 月 9 日 上午 2:01 
Would this work for radious? a version for radious is possible??
Peter  [作者] 2018 年 4 月 3 日 上午 11:37 
I am not familiar with DEI so I am not sure. If DEI changes the effects that buildings have then it may have an issue.
Scipio 2018 年 4 月 2 日 上午 11:12 
Would this work for DEI?