安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Well, the reason is already wrote in the Ardennes thread. Sorry again, hope you enjoyed it ..
- (potential) Fix for the Hetzer
- New pickable items
- Reduced tonemap scale
- Added block_los brushes for US spawn
- Decreased max amount of bots (from 18 to 14)
Thanks Sardaukar !
The foliage problem is a CVAR problem, i should be able to tweak it in the map settings :)
D) If you stick to the left edge of the map while moving forward from the initial spawn there is some weird visual glitching.
E) I got stuck aproximatly under the barrel of the downed german tank.
F) Bazooka rounds seem to pass through the flack gun near the tent.
I hope any of this feedback is of use. Thanks for your good work!