Company of Heroes 2

Company of Heroes 2

174 个评价
(2 - 8) [ZRL] North Africa (Part 2)
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Item Type: map
Maps: 4v4
标签: MP
文件大小
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9.244 MB
2018 年 3 月 31 日 下午 1:55
2018 年 4 月 15 日 上午 11:45
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(2 - 8) [ZRL] North Africa (Part 2)

描述
(See original map for history and write-up) Part of a series of maps taken from the official maps pool and modded to span long distances with a narrow playing field. The narrowness helps eliminate the possibility of getting harassed by AI units behind your front lines (who suspiciously seem to always know exactly where tiny holes exist in your defences..) This type of map allows me to practise my combat micro-management, play more cooperatively with teammates and allocate more of my precious resources towards defences. [Please comment in the Workshop page if you find any issues or have any suggestions]
15 条留言
lilMobStick 10 月 28 日 上午 9:15 
> is a nazi

> anime girl in profile pic

every single time
[GNLS] zeCrusader 1 月 25 日 下午 3:12 
good map...enjoyed killen the damn bolshevists on this map.
was fun and gave me warm tingly feelings!!!!
Ramirez 2022 年 5 月 9 日 上午 2:07 
Good
swampfox 2021 年 7 月 28 日 下午 10:20 
good map...enjoyed killen the damn nazis on this map.
was fun and gave me warm tingly feelings!!!!
f.laughlin 2021 年 6 月 20 日 上午 11:11 
good map :steamhappy:
TheeLionheart 2019 年 12 月 28 日 上午 9:56 
how do I download maps
76561198402291473 2019 年 4 月 27 日 下午 7:19 
Will this be a series type thing with a part 3 to?
GiggyWig 2019 年 4 月 20 日 下午 1:42 
Love this style map!
Slump_Lord 2018 年 5 月 6 日 下午 12:16 
@Mac rest of the stuff is good but pop cap can be adjusted yourself through mods. look up the BK pop cap/zoom mod.
StiFFFy The Smithy 2018 年 4 月 23 日 上午 4:22 
My 2 pence as a predominantly Axis player:
- Too much manpower, not enough fuel or munitions. Becomes a zurg rush. You will get raped by 120mm mortars.
- You will struggle as OKW; severely disadvantaged because muni/feul.
- Paratroopers and commandos spam. Just had a 2 hour tutrle fest of a match with all 4 AI going either para or commandos. Without fortifications (OKW/SU) it's very difficult to keep them at bay; Perhaps add fortifications around the choke points that can be garrisoned?
- Pop cap too small - with that much MP, you will barely field 2 or 3 tanks; would be good if pocap was 200