安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题





在 Twitter 上 




otherwise its too easy to trap raiders in a furnace room
Yay.
I finished adding Polish translation to Open Door Manually.
Thank you for your translation.
@Omega13
As far as I searched, the doors added by Doors Expanded are different from vanilla door
(the former's <thingClass> doesn't inherite Building_Door).
So it takes time and effort to modify.
I have no plan at the moment because there’s something I want to do.
https://drive.google.com/open?id=14kxCbwndk-L14Ht8TkjePTKGUYcQYM3l
If I have leeway.
'Doors Expanded' can be included by editing "Patches/Thing_Patches.xml".