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Kazooie
   
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Universe: Original IP
Model
Models: Character
标签: SFM
文件大小
发表于
5.250 MB
2018 年 3 月 25 日 上午 7:57
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Kazooie

描述
This is a port of Kazooie, from banjo kazooie,because Banjo missed kazooie on the steam workshop NOTE: The model needs to be resized in SFM, I tried to make it bigger in blender but it just crashed trying to resize it

Original download link: https://sab64.deviantart.com/art/MMD-XPS-Model-Banjo-Kazooie-Download-671985035

Includes:
Asriel\B&K\Characters\Kazooie\kazooie.mdl
7 条留言
Urakross  [作者] 2018 年 3 月 25 日 下午 7:19 
I could get mipha instead?
Urakross  [作者] 2018 年 3 月 25 日 下午 5:30 
and getting sidon is impossible because the player model was designed in a way where it it's decompiled it ends up missing a load of polygons...great
Urakross  [作者] 2018 年 3 月 25 日 下午 2:46 
I'll try to fix that with the mod you gave me, but there's no guarantee that I'll get it to work, I'll have to try, but I will get prince Sidon in SFM
Urakross  [作者] 2018 年 3 月 25 日 上午 11:31 
no problem
Urakross  [作者] 2018 年 3 月 25 日 上午 11:28 
It's all due to bounding boxes, bounding boxes that I have no control over unless I want to basically re-make the model from the ground up
Urakross  [作者] 2018 年 3 月 25 日 上午 10:43 
The problem with the model is how the bounding box is set up, A bounding box in essence is what tells any program that is rendering model information when to render it and when to not render it, for Kazooie the bounding box has a certain radius on how it shows the character because it was baked into the model render programming. This makes sense as in actual banjo kazooie kazooie is smaller than banjo, kazooie is normally in his back pack, and the camera is fairly far away from kazooie at all times, but banjo doesn't have this problem because he's a character than has to be visible by any means possible. I'll try to fix the bounding box issue but I have a feeling I'm not in control of that
Hans J. Cuff 2018 年 3 月 25 日 上午 8:29 
Yippee.