Source Filmmaker

Source Filmmaker

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Roadhog "Junkenstein's Monster" [Overwatch]
   
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Model
Models: Character
标签: SFM
文件大小
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87.341 MB
2018 年 3 月 23 日 下午 4:04
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Roadhog "Junkenstein's Monster" [Overwatch]

描述
"Roadhog is one of the heroes in Overwatch. He is a bodyguard and an international criminal who is infamous for being an unforgiving cutthroat with a destructive and cruel nature." ~ Overwatch Wiki

Roadhog "Junkenstein's Monster" comes from event "Halloween Terror 2016"


Hello!

I spend some time to ports this models If you use the model on a poster / animation. You do not have to, but it will be nice if you write, which model you used. I hope that it will be useful !


Do not forget to evaluate my work ;)



Answering the questions. On the profile you have a list of characters to port with overwatch (Only Legendary)



    Feature Roadhog Model :
  • Skin
    - Texture _v3

  • Body Group (6)
    - Hair
    - ELectric_towers
    - Bandage
    - Clock_Front
    - Tubings
    - Back_Grinder
    Sample body groups (Poster 5)
  • Valve Bone Name
    Tested:
    - Rig_biped_valve_2spine.py
    - Rig_overwatch.py from " Speed's Overwatch IK Rig "

  • Height ~ Overwatch Roadhog


    Features Gun Model:

  • Skins (_v3)

    - Skin 0 Base
    - Skin 1 Golden

  • Bones Names


    Features Hook Model:

  • Skins (_v3)

    - Skin 0 Base
    - Skin 1 Golden

  • Bones Names



    What does mean Model _v3 , _v2 or _v1 ?

  • _v1 (Base) - Model with texture without any modification

  • _v1 - A model using improved textures (Special textur for phong and simple color enhancement, etc.)

  • _v2 - This is a simplified version of _v3 without 3 masks (therefore they do not need more than 2-3 switches), but they do not look as good as _v3 with the correct lighting.
    (_v2 It's good for Animators and Lazy People :))

  • _v3 - Model with textur modified by BlueFlytrap's method with me final amendments on the model


    Black textures on _v3 ?

    It happens if you do not prepare good lighting for a model with such textures. I recommend 7 lights directed at the model, but spaced in different places , distances and intensity . (Map: Stage_Big.bps)


    Credits

  • Property Models Overwatch (Blizzard Entertainment)
  • Kemot44 (Me) for extract and the whole transfer procedure to Sfm

    Alternative link to download [SFMLab] :
    Soon

Greetings!

Includes:
kemot44\models\Overwatch\heroes\roadhog\junkenstein's_monster\junkenstein's_monster_gun_v3.mdl
kemot44\models\Overwatch\heroes\roadhog\junkenstein's_monster\junkenstein's_monster_hook_v3.mdl
kemot44\models\Overwatch\heroes\roadhog\junkenstein's_monster\roadhog_junkenstein's_monster_v3.mdl
10 条留言
Kemot44  [作者] 2018 年 6 月 7 日 下午 4:12 
@ hazreti Gnar Soon in workshop
POSERGRINDER 2018 年 6 月 7 日 下午 2:57 
I need a junkenstein model where can i find it
SourPatchs 2018 年 5 月 4 日 下午 4:29 
where can I find that Dr.JunkNstein model? I would love to have it :steamhappy:
Noire 2018 年 3 月 28 日 下午 7:54 
oo nice! Glad someone is porting these skins!
Hans J. Cuff 2018 年 3 月 28 日 上午 8:29 
stankenstein's monster
Aryan from india sydney highskl 2018 年 3 月 27 日 下午 1:32 
How did you get Roadhog PHARAH bones to work properly because I when extract them from the game and try there bones in blender it looks good but when I go to unity there bones are stuffed up and I don’t know how to fix it
ArmoredRingo 2018 年 3 月 24 日 下午 1:44 
@kemot44 :O Thats incredible news! you two are been amazing with the OW ports! Many thanks! and many thanks for the reply
Kemot44  [作者] 2018 年 3 月 24 日 上午 4:31 
@ArmoredRingo kyle will take care of it
ArmoredRingo 2018 年 3 月 23 日 下午 5:35 
@kemot44 you are uploading some of the most useful models evers! Can i ask if u plan of uploading Uprissing models? :3 cuz the heroes needs enemies to fight XDD
since its an even thing its harder to get? :o
ArmoredRingo 2018 年 3 月 23 日 下午 4:38 
Great job! :D this looks really good!