Left 4 Dead 2

Left 4 Dead 2

77 个评价
Unbreakable doors and glass
   
奖励
收藏
已收藏
取消收藏
Game Content: Scripts
文件大小
发表于
20.055 KB
2013 年 3 月 20 日 下午 3:38
1 项改动说明 ( 查看 )

订阅以下载
Unbreakable doors and glass

描述
The doors and glass are unbreakable so the infected will not break it
60 条留言
Forbidden Beverage 5 月 6 日 下午 9:25 
This was all fine and dandy until I realised I couldn't access the warehouse on the third chapter of No Mercy. lol
But that's why you've also made the version with regular glass! Yay!
berry 2022 年 7 月 11 日 上午 4:12 
Hey! Can you port your mod on Alien Swarm: Reactive Drop? i really like your mod
DRG Engineer 2022 年 2 月 17 日 下午 2:03 
Nice unless a window is in your way if you need to escape but you forgot that you have this added to your game so yeah may as well use noclip oh that's right you can't unless you get a added so you can. Good idea but also a stupid one too.
MAGGINIFICENT 2021 年 2 月 2 日 下午 6:10 
Is there any mod for unbreakable walls too?
daniakonskaya 2020 年 10 月 25 日 下午 5:15 
you can make one for the wall
The Shark Dude 2020 年 3 月 29 日 上午 10:58 
Unbreakable metal doors would be nice.
XxEeNnXxEeIi 2018 年 4 月 6 日 上午 8:50 
if you still interest this, you should set dmg.bullets to low and then add more dmg.club
XxEeNnXxEeIi 2018 年 4 月 6 日 上午 8:49 
Jesus health is 900000000000 my god how the hell can we break the glass on no mercy campaign?
XxEeNnXxEeIi 2018 年 4 月 6 日 上午 8:49 
// Base damage modifiers for glass objects
// DON'T USE THIS FOR A PROP. USE THE NON.BASE ONES.
"Glass.Base"
{
"dmg.bullets" "0"
"dmg.club" "0"
"dmg.explosive" "0" // Trial: Get knocked around more than destroyed?
}

// Glass blocks, less than 1 foot cubed
// i.e. bottles, jugs, glasses.
"Glass.Small"
{
"base" "Glass.Base"
"health" "90000000000"
"physicsmode" "3"
"damage_table" "glass"
}

"Glass.Window"
{
"base" "Glass.Base"
"dmg.explosive" "0" // Override base glass explosive behavior
"dmg.bullets" "0"
"health" "900000000000"
"physicsmode" "1"
"damage_table" "glass"
}

"Glass.CSWindow"
{
"base" "Glass.Window"
"health" "90000000000" // Shatter immediately, even from grenades.

}

"Glass.picture"
{
"base" "Glass.Base"
"physicsmode" "1"
"health" "1"
}
"Glass.CSWindow2"
{
"base" "Glass.Window"
"health" "9000000000000" // Shatter immediately, even from grenades.
"physicsmode" "1"

}
Renmei 2018 年 3 月 3 日 下午 12:57 
Cool but in some maps I have to break few windows for example in Dead Center. But it is cool, helpful on survival maps mostly