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But that's why you've also made the version with regular glass! Yay!
// DON'T USE THIS FOR A PROP. USE THE NON.BASE ONES.
"Glass.Base"
{
"dmg.bullets" "0"
"dmg.club" "0"
"dmg.explosive" "0" // Trial: Get knocked around more than destroyed?
}
// Glass blocks, less than 1 foot cubed
// i.e. bottles, jugs, glasses.
"Glass.Small"
{
"base" "Glass.Base"
"health" "90000000000"
"physicsmode" "3"
"damage_table" "glass"
}
"Glass.Window"
{
"base" "Glass.Base"
"dmg.explosive" "0" // Override base glass explosive behavior
"dmg.bullets" "0"
"health" "900000000000"
"physicsmode" "1"
"damage_table" "glass"
}
"Glass.CSWindow"
{
"base" "Glass.Window"
"health" "90000000000" // Shatter immediately, even from grenades.
}
"Glass.picture"
{
"base" "Glass.Base"
"physicsmode" "1"
"health" "1"
}
"Glass.CSWindow2"
{
"base" "Glass.Window"
"health" "9000000000000" // Shatter immediately, even from grenades.
"physicsmode" "1"
}