Sid Meier's Civilization V

Sid Meier's Civilization V

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New Specialists
   
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2013 年 3 月 17 日 上午 7:24
2014 年 4 月 13 日 上午 11:52
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New Specialists

描述
***Now works with Brave New World ONLY***

This mod creates three new specialists: The Farmer, The Priest, and The Generalist (as opposed to a General). It updates a number of buildings to add these specialists.

The Farmer Specialist gives you +2 Food and builds toward a Great Farmer. The Priest gives you +2 Faith and builds toward a Great Prophet. The Generalist gives you 1 Food, Production, Culture, Science, Faith, and Gold, but does not contribute toward any Great Person.

This mod also creates a new great person, The Great Farmer. The Great Farmer can build farms twice as quickly as a Worker. He may also be used to build a Great Farm which gives +2 Food and +2 Production.

The following buildings have been modified or created to work with these new Specialists:
Aqueduct: Allows Farmer Specialist.
Garden: Farmer Specialist.
Medical Lab: Farmer Specialist.
Monastery: Priest.
Temple: Priest.
Burial Tomb: Priest
Mud Pyramid Mosque: Priest
Coffee House: Generalist

Megachurch: (National Wonder. Needs a Temple in each city). 2 Priest slots.
State Fair: (National Wonder. Needs a Granary in each city). 2 Farmer slots.
Community College: 2 Generalist slots.

Note: This mod includes WHoward's art for the Great Farm

Thanks to FramedArchitect for his lua code for making specialists actually generate faith and for putting the right icons in city view.
73 条留言
Legodudelol9a 1 月 25 日 下午 5:26 
I've noticed that this mod will randomly conflict with the In-Game Editor mod mid-game and make IGE unable to be used. It always cites this mod as being the issue. Is there a mod that fixes this issue?
Lyokoheros 2024 年 1 月 15 日 上午 5:47 
I wonder... can this:
<Type>SPECIALIST_PRIEST</Type>
<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
<GreatPeopleRateChange>3</GreatPeopleRateChange>
Even work? I mean there are no "great people points" for prophets as far as I know... they're just generated with faith.
DerigarsChairman 2022 年 3 月 1 日 下午 9:10 
breaks ige
Legodudelol9a 2021 年 7 月 18 日 下午 4:26 
I'd like to suggest something: Entertainment specialists whom provide 1 culture and happiness.
Zammerz 2018 年 7 月 23 日 下午 3:51 
My game crashes when I try to start a game with this mod :steamsad: I hope I can figure out the problem, because it seems really cool
Ender 2017 年 12 月 13 日 上午 11:12 
Sadly I can't use this it breaks by city screen. Maybe it's my EUI? I know this is necroing but author plz fix if possible.
Danny 2015 年 12 月 9 日 上午 6:30 
It does make sense to have farmer specialist but great farmer? XD
NunquamReverto 2015 年 8 月 24 日 上午 1:36 
Hmm. Okay, there's one wierd thing: When I use this mod, any time I use the "improve resource" option with a city state, if they have any strategic resources on flat ground, it places a great farm on them. That's a bit strange, but it's also kind of OP. If you are about to invade a city state, just create a great farm first so you get higher yields when you conquer it.
seanarchy 2015 年 5 月 29 日 上午 11:40 
Isn't the generalist a bit overpowered? It's basically a god king pantheon in each city, right?
ambug666  [作者] 2015 年 2 月 11 日 下午 2:57 
Yes for wheat. Great Farmer is the only new great person in this mod.