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报告翻译问题









because of that both "OET" and "C5/C3" will reset to "False" on first start of mod.
There was bug and buttons worked everywhere, and they didn't in threat scanner.
They doubled when I modded his machine because once it triggered because "everywhere" and second trigger was his machine.
It's fixed now. Works on Threat Scanner and Enhanced Threat Scanner
His machine itself doesn't have anything to do with vanilla... But in the code he intercepts code of normal threat scanner and because of this it works with this mod o-o (first goes vanilla code, then my mod and then he catches both vanilla and my mod and uses it)
I have found out it weird way... I have modded his mod... And his machine was atriggering toggle code twice (so it was always off, because first trigger enabled it and second trigger disabled it), first trigger was caused by the intercepted code and second trigger by the fact that I have modded his mod.
I have just changed shift+E into shift+Q because his machine has code for "E" already and it was opening his machine each time I pressed shift+E
about making it work for his mod -> no idea, I can try and see what happens
1 more thing. does it work using the Enhanced Threat Scanner mod's Threat Scanner? if not, think you can add it to work?
Enhanced Threat Scanner by Mad Vandal
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1401496595
Press Shift+E to enable them during OET.
Press Shift+T to enable them during C5/C3."
"Threat Scanner" is machine which shows threat :V
1. It affects all threat reducers, both the current ones and the ones you build in the future.
2. if you don't have any mod collisions then mod will save your settings and you won't need to enable/disable reducers each time you start game (if there are collisions then it might load settings of the mod which collide, they might be the same as yours or might not, theoretically it should work properly on the second start of the game with both mods enabled, and break again if you disable at least one of colliding mods)
3. threat reducers don't have info box at all, so nope
4. the same as 3. threat reducers don't have info box, so nope, the threat scanner says if they work or not by showing how much threat they decrease (just like on screenshot, instead of saying "OET is there, reducers disabled!" it says that my reducers decrease threat by 550)
5. yes, it can be toggled anytime you want, I ahve built them just for screenshot
do you have to reenable them each time you start the game up?
is Shift+E and Shift+T shown in the Threat Reducer info box? (the box you see when looking at them)
is the state (enabled/disabled) shown in the info box?
can they be enabled/disabled without the OET, C3 or C5 built/loaded?