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[20:57:35][ERROR][GENERATEDLEVEL.SAM]Assertion failed: "false"
[20:57:38]Message: [GENERATEDLEVEL.SAM][GENERATEDLEVEL.SAM]Double resource ID found!
[20:57:38] E:\SteamLibrary\steamapps\common\AoW3\CONTENT\Title\PACKS\AOW_UNITDWARFS.RPK-DwarfPikeman-[#0000010500000354]0\2
[20:57:38]vs
[20:57:38]E:\SteamLibrary\steamapps\common\AoW3\CONTENT\Title\PACKS\UNITROGUE.RPK-Human White wolf-[#0000010500000354]1\29
[20:57:38]
[20:57:38]d:\source.aow.steam\creator\ek\source\Debug/EDebugStream.cpp(66): (click to open)
For example the highelf Warlord.
The High Elf Red Vanguard is just a better unit than the warlords Phalanx. But that's just not so nice not really a problem.
Regarding of Dreadnought and Sorcerer the weak T4 units could be a slight problem cause of their mechnics to play with summoned and machines. The new T3 are just better to play than the old T3 and T4 units and that leads to playing without machines and summoned units except the T1 and T2 units. But even these cannot stand against the new Units when not fighting with Walls.
Maybe if you have ideas and the will this can be a thing to think about for future updates but dont feel to be forced.
And i have a question, is there a reason why the Warlords scout in most races can't swim anymore?
Overall a really good mod and great work you have done. Hats off!
Sorry if my english is bad i hope my thoughts are understandable