Impossible Creatures

Impossible Creatures

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Tellurian Campaign
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Mods: Maps, Creatures
标签: Single Player
文件大小
发表于
更新日期
2.490 GB
2018 年 3 月 2 日 上午 12:37
6 月 19 日 上午 7:26
66 项改动说明 ( 查看 )

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Tellurian Campaign

在 Nibbling Monster 的 1 个合集中
Recommended IC WorkShop Items for Impossible Creatures.
18 件物品
描述
READ ME:
This item will install the (Unofficial) Tellurian Campaign inside the Tellurian mod.
(Which means you'll need to subscribe to the official Tellurian mod first.)

Notes:
💡 This campaign will put your skills to the test and is recommended only for those who have already completed the vanilla campaign.
(The difficulty of this campaign is comparable to Hard - Expert AI in skirmish missions.)
💡 It's highly recommended to play with the sound sliders turned on.
💡 Please don't use assassinate against the goliaths present in mission 13-15.

General tips:
No need in making level I creatures.
Have 2 hench on each coalpile.
If needed, you can lower the gamespeed / Pause the game. (Pause/Break button)
Pausing the game often, may help you get a better overview of what's going on at said moment.
Pausing the game while Radar Pulse is active, makes finding missing stock creatures easier.
The following video might also help: Early Game Build Order.

🌺Struggling players can make use of soft-cheats by pressing the following two keys simultaneously: insert + page up.🌺
This will grant the player a passive coal income based on the enemies research level starting at mission 3. A message will pop-up if done correctly.[imgur.com]
- Enemy has level II: Total of 200 free coal every minute.
- Enemy has level III: Total of 300 free coal every minute.
- Enemy has level IV: Total of 1.000 free coal every minute.
- Enemy has level V: Total of 2.500 free coal every minute.

What's different?:
Most recent V2.10.x Changelog.
Altered the maps slightly (but not beyond recognition)
New enemy creatures
Fixed some stuff
Some new / edited events (including cutscenes)
Added the bonus animals as well as stock creatures from the following mods:
- Insect Invasion (minus bombardier beetle, due to its long range)
- Tellurian

💾 Manual mod Install on Mod DB.
KNOWN PROBLEMS:
Text problem.
If you have a problem with the text displaying as $[Number]:
Close IC -> Use the "-Moddev" parameter.[imgur.com]
Then download and install this file. ♦Install instructions♦[imgur.com]
👉Keep in mind, this item only supports the English version of the game.
-moddev stops the game from checking for new workshop content, which makes the game launch WAY faster, don't forget to remove -moddev temporarily if you want to get new files from the workshop.

Unable to play the Tellurian Campaign.
You might need to create a new profile in order to play.

Cutscene Clipping.
Zooming out too much before a cutscene will make the camera clip into ground / entities.

Mission 5 - Fire Bug.
Fires in mods don't work correctly. The artillery units will walk straight into the fires.[imgur.com]
So here's how the closest possible "Fix" works:[imgur.com]
There's a creature chamber preplaced at the start, use it to build your units, they will automatically splash the archerfish icon present on the ground, once the unit shot at least one waterbomb, they'll be ready for you to use.
The usage of "Attack Move" is recommended for the best possible outcome.


Special thanks to the following people:
Renee for helping me with weather effects. 🌧
Yagami, Marco and Elias for playtesting version 2.9.x.
Pale for playtesting version 2.10.x.
Everyone who reported a bug, made suggestions, gave compliments & constructive criticism.

Comment Section:
• Posts containing mission spoilers or instructions must be put in spoiler tags.
• Try to be nice to each other. I know it can be a hard thing to do sometimes.
热门讨论 查看全部(6)
70
3 月 13 日 下午 11:59
置顶: Campaign suggestions 🤔
Nibbling Monster
70
3 月 13 日 下午 11:54
置顶: Bug reporting mission 5-8 🍀
Nibbling Monster
53
6 月 8 日 上午 12:07
置顶: Bug reporting mission 13-15 🌴
Nibbling Monster
432 条留言
Nibbling Monster  [作者] 9 月 11 日 上午 6:08 
@Man_of_Masks
:s_line: The amount of pre-placed enemy creatures is decreased.
:s_line: The amount of creatures forcefully produced on a loop-timer are delayed.
:s_line: Many forced attacks based on a timer are delayed.
:s_line: And from mission 13 onwards, there's a cap on the maximum henchman the enemy can have at once (income / creatures production control.
_________________________________________________
Those are probably the most notable changes.
Man_of_Masks 9 月 8 日 下午 10:03 
Ok so what exactly is different between the normal difficulty campaign and the decreased difficulty one?
Doom Slug 6 月 20 日 下午 3:18 
let's goooooo :iamsoscared:
Nibbling Monster  [作者] 6 月 19 日 上午 6:26 
@Cherry Wing
There should be three versions displayed in the campaign selection menu:
:em_flower_white: Impossible Creatures
:em_flower_white: Impossible Creatures - Tellurian Edition
:em_flower_white: Impossible Creatures - Tellurian Edition (Decreased Difficulty)
(If this is not te case, try redownloading and creating a new profile)

I'd highly recommend taking a look at the gameplay tips stated in the description, including the short video surrounding early game build order.
For later missions, you can activate the soft-cheats if needed. :el_symbol:
Cherry Wing 6 月 13 日 上午 9:43 
I changed profile so I had to restart campaign, and I was overflood on Mission 2 by level 3-4 creatures before I can reach the fuel. Even by having 5 creatures chambers flooding units, they were too weak to stand against the lantern bulls.

I remember there was an easier version of Tellurian campaign,I don't see it anymore, but from what I saw, it's supposed to come back. So I wanted to know : Was it temporarily removed to add the new creatures?
Nibbling Monster  [作者] 5 月 14 日 上午 6:26 
@Doom Slug
Thank you hahaha. Couldn't help myself, simply had to do it! :nekoheart::kenahappy:
Doom Slug 5 月 12 日 下午 2:56 
i love how you made Uptons henchmen in mission 15 start off in the shape of a heart :Miller:
Nibbling Monster  [作者] 4 月 25 日 下午 1:55 
@Traverza
Thanks for your insight surrounding the difficulty level. :el_symbol:
There's another map i've used rain on; "Dirty Croissant" from my official map pack. However, this map is only 1/4 of the size of mission 15, making it also only need 1/4 of the rain. And it being a skirmish mission, there's not much going on compared to mission 15. :LWN_LittleBlackCat::kenahappy:
Traverza 4 月 22 日 下午 1:05 
Interesting, I'd never figure out it is the rain. Idk if rain particles are present in any other map, but all other campaign maps ran perfectly fine. Appreciate the work though. Also, I like that campaign isn't complete pushover like OG one. I think it is the right amount of challenging. I say that as mediocre RTS player.
Nibbling Monster  [作者] 4 月 21 日 上午 7:12 
@Ann
Appreciate the words. Hopefully i can provide a version more enjoyable for less experienced players later on. Cheers mate! :LWN_Nobeta: