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The pirates are difficult... I noticed that too ;) At the last update I moved her spawn backwards. I still have them on my list.
I tested again on vanilla. In the quick test the physics research runs out. Which doesn't necessarily have to happen in a normal run. But I also wrote that the mod isn't ballanced for vanilla. The research doesn't run empty with the modpack.
The reason why this error appears is that i have increased the necessary techs per tier level. It can happen if you don't have enough techs. I reduced the previously unlocked-value during the last updates. That should make it better.
It could be ... that you have to start a new game. I think your gamesave with a lack of research can't be fixed.
To the next update I will test if I still need the tier modification.
I have to test NSR2 apparently more but the AI weight modifiers for the drives are already increased. Finally, I force the appearance of the drive techs after time. That starts for the hyper drive 1 after 100-120 years. 2227 and 5-10 planets doesn't sound dramatic to me. It's "just" a balancing thing.^^
Pre-FTL species... hmm... yes this could be a problem. I have to test what happens to them.
Thanks for your feedback.