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One, this is a very nice challenging puzzle.
Two, and I'm sure others noticed this, but really wish the cubes were color-coded. XD
Three, it made me nervous blindly stepping onto the track platform while blocking the laser. Since missing it would make me into a nice acid soup.
Four, the timer on the door is really tight but I just made it.
The unintended move was at 2:56 in the solution video I was able to swap cubes immediately by holding the cube above my head and aimed at the relay to raise the stairs. .
I was surprised to find the second "sus" move of holding the cube above your head to block the laser for the moving platform was intended especially after doing the other unintended move. Maybe outlining what types of moves are and aren't intended in the description can help?
TLDR? One of the best and hardest maps I've played in the Workshop. Many steps early on took me several minutes to work out, and the later ones even longer. It's crazy that someone decided to turn Chamber 1 of Synthesis, not an easy one in its own right, up to 11.
It's a shame the music doesn't loop in the sense that other tracks do, and colored cubes would have been a major benefit. There's some tight angles, and I never noticed the ever-so-vital high wall near the exit for a while into my run. But these are rather minor flaws that, honestly, go up in flames when you're playing this fiery map.
Absolutely phenomenal job. Have a massively well-deserved favorite.
Difficulty: 9.25/10
Design: 9.5/10
Enjoyed: 10/10
TIP : You need to lift the square