Cities: Skylines

Cities: Skylines

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daq Offices Q1
   
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10.126 MB
2018 年 2 月 28 日 下午 4:05
2018 年 3 月 17 日 上午 9:19
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daq Offices Q1

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daq Offices
4 件物品
描述
1st of 5 buildings that will be created for DAQ Office Complex.
All of them will have similar design, with that round/buble-like windows on some surfaces.

My plan is to make:
* 1 skyscraper (~200m)
* 2 middle buildings (~50m)
* 1 low building (~20/30m)
* 1 middle building with courtyard inside

Info
Model: 2298 tris
Texture: 2048 x 2048
LOD: 614 tris
LOD texture: 512 x 512

Hope you like it!

Oh... and i dont know if anyone noticed... down there, thats a donate button so i have more pizzas to eat :D

[www.patreon.com]

[www.paypal.com]
11 条留言
marti_e_n 2018 年 9 月 12 日 下午 11:16 
Original...Great work!
DawiD  [作者] 2018 年 3 月 15 日 下午 4:47 
@hazy_l24: i will actually try to lower tris later on, as people have limited RAM, and it would be cool to optimise this game from moders point of view too.
H4Z1 2018 年 3 月 15 日 上午 7:24 
So much detail and such low tris! I LOVE IT!
DawiD  [作者] 2018 年 3 月 6 日 上午 7:35 
UPDATED :)
zlota44 2018 年 3 月 4 日 上午 2:41 
tego nie widziałem, nice :)
DawiD  [作者] 2018 年 3 月 2 日 上午 9:21 
@alborzka: oh no. i think i know a reason for that. you dont have same DLCs as i do. I will remove DLC content fro m this and other models next week, as i see this is some kind of weird problem that i didnt even think of.
alborzka 2018 年 3 月 2 日 上午 7:10 
can't enable in content manager...
DawiD  [作者] 2018 年 3 月 1 日 上午 2:59 
@ThatEvan i will need to talk about it with you because i cant see that. (i sent you an invitation to friends so we can PM) I may be blind tho. Or maybe its something ive done on purpose and it looks like mistake (i doubt). I hope we can figure it out.
ThatEvan 2018 年 2 月 28 日 下午 7:19 
The texture "bleeds" on some faces because they are too close to the edges of the UV map. You'll have to edit the UV's and move them farther away from the edge.
DawiD  [作者] 2018 年 2 月 28 日 下午 6:04 
@alborzka: you mean like for examle side windows and back windows dont connect? Thats because i just put all the mesh on one texture, and it is impossible to make it right this way. Other way around would be putting every uv island on diffrent texture, but that woul lower the resolution. Problem generally is that i tried to make those windows randomly placed, and this texture is not seamless because of this.

If that is not what your friend said, I probably missed the point :D: