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There should be friendly ones, unless Ravage acts up. At least at the trading post. With a map you should be able to find it easily. As long as my memory serves me right and i actually added one.
Also, are all survivors hostile? So far I haven't encountered any friendlies or neutrals. Just curious.
Currently trying the scenario with Vandeanson's Apoc.
The Bradleys are somewhat of a band aid fix for my idea.
I wanted to drive the player out of the city, simply telling them is usually not enough. Especially since players start armed. So my plan was to have a bunch of soldiers move in on the players starting area as a friendly push. Regular soldiers proved to be too squishy and got eaten by zombies rather fast, cars and mraps are not really impressive either, since players can damage them with their gear and kill the crew. Bradleys proved to be the most effective, almost impervious to zombies and players cannot really deal with them. Players are not supposed to fight here, just leave the town.
Modify the waypoint / order for the BLUFOR group that goes into the starting town. They tend to drive through tons of trees and walls. That quickly starts to piss me off because of how common and annoying the issue of AI driving through everything.
So my suggestion: Have the Bradley stop on the road in front of the Grocery store, and hold position there. The other APC should park itself maybe near the hotel or something (stopping the armored vehicles seems the biggest priority).
Its impossible to see with big trees downed everywhere, and I strongly suspect the AI doesn't have a problem with visibility.
Also, I have to ask, why the bradley in the first place? Its only every so often that a raider/survivor spawns with an RPG, and they tend to be gunned down before getting close.
I have started modifying a version of this to deal with some of these things which I perceive as slight issues
I have to make a choice between nice decoration and a not empty world, i chose the latter and placed AI in a lot of places.
I caught some flak for using a lot of mods for older missions, so i keep the mods mostly at the "standard" set.
I might suggest "Walkers_A2_Vehicles" for more variety.
I need to learn how to configure damaged parts of vehicles....
AI should enter buildings on their own or spawn in it. Sometimes i would place Ai in a building, but theses are prone to wander off even with movement disabled.
I reuploaded the mission, maybe that works.
Wollen wir auf unserer eigenen Sprache weiterreden? :D