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For what it's worth, I have previously played this mod with NQMod (Lekmod's predecessor) and that worked fine.
so i came back, tried to trigger the bug that always happened...and, well it never happened, i have no idea why, but it fixed itself
It could also be a patch by Firaxis somewhere in the past years that changed the way mods work, but I can't find anything new there. The last official one was apparently in 2014. On one hand it's an issue that hasn't been reported until this year, but on the other hand it's a very old mod with probably very few players. I can't tell how long this issue has been around
At this point I'm a bit stumped unless I have a scenario with which to reproduce the problem. Personally I have not been able to reproduce it. Do you perhaps have an autosave from a few turns before you saw the issue, and when you reload and play from that save, do you consistently see the problem reoccur? That could really narrow down the possible causes for this problem.
Since it always triggers at the same rough point, what I expected was that unlocking a certain technology or policy causes it to break. I tried a quick game, unlocking some new improvements through techs and the worker speed through a cultural policy, but these update the unit correctly. Starting the game at a later era also provides working units.
[character limit reached, continued in next post]