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I added a bit more geometry for some better colourisation on some parts of the ship, made the top and bottom forward of the engines more symmetrical to the sides and fixed a few minor colour mistakes. Screenshots and description have been updated to show today's version.
Updated colour scheme, added striped hull and light blocks, improved power generation and hull hp a bit, fixed a few minor errors like overlapping blocks that formed a stripe since removed, symmetry errors, and I have redone the Edge Turret Bases to fit turrets on them easier. (See updated table for grid spacing values.)
I'll agree to this once, but in future please get my permission before you upload an edit of something I've made.
I'd also appreciate it if:
a) You can post a link to this publication page at the bottom of your description so people can find the original version if they're curious. And,
b) For lore reasons, it would be best if you remove 'SDN' from your version's name as that's the name of my faction's navy. SDN only get ships from the list in my SDN Collection. Feel free to name your version anything you like and change the colours if you want to.
Yeah, I'll change that in the next round of updates. Cheers!
Could still improve the handling by converting the last Armor plates in the back to thinner ones. But let me explain why this makes sense. When you are building armor remember that later it gets covered by integrety fields so the HP of the Block gets multiplied by x10. So a 2,5x0,5x10 armor plate provides 275 HP x 10 = 2750 - which would mean the Block has more HP then the first version of your ship. But does this make sene? how likely is it that one Block takes alle of the dmg dealt to the ship? Pretty unlikely especially if that Block is in the back part of the ship and covered by other Blocks.