Crusader Kings II

Crusader Kings II

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Magical Potential and Mages mod (OLD use new Version in Desc.)
   
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标签: Trait
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2018 年 2 月 22 日 下午 4:21
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Magical Potential and Mages mod (OLD use new Version in Desc.)

描述
This mod is no longer supported! Please download the latest version here;

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1611109809


DO NOT SUB TO BOTH MODS. Also, re-subbing with a save that uses the old version will cause traits to be mixed up. I do not recommend.

--- Overview ---

This mod will add a special mage class to the game. These mage class has two disciplines, each with their own abilities and bonuses. Magical potential is rare (1/1000) chance of random birth, and mages are even more rare. In order to advanced into mage disciplines you will need to have the "Magic Potential" trait. (Console name for this is basemage) Once you have this trait if you have over 15 learning and at least age 18 an event will trigger which will allow you to choose your path.

--- Classes ---

Healing Mage (console trait name defmage):
--Special Abilities = Deploy Mage into combat- completely restores friendly armies moral to 100%.
(Requires Base Mage trait and 15 or more learning)
-Max Attrition loss for army = -7%
-Learning = +2
-Health = +2
-Moral Defense = +15%
-Defense = +5%

Offensive Mage (console trait name offmage):
(Requires Base Mage trait and 15 or more learning)
--Special Abilities = Deploy Mage into combat- damages enemy forces during battle, this does not work in siege.
-Martial = +3
-Learning = +3
-Personal Combat skill = +2
-Morale Damage = +15%
-Damage = +5%

- Advanced classes -

Archon of Healing (console trait name advdefmage):
(Requires Defensive Mage and 30 or greater learning.)
--Special Abilities = Donate Life- Give 2 health to target and remove 2 health from caster. Can only be used on family, friends, ill, or lover.
(These are in addition to first tier mage stats)
-Learning = +2
-Health = +2
-Moral Defense = +15%
-Defense = +5%

Archon of Combat (console trait name advoffmage):
(Requires Offensive Mage and 30 or greater learning.)
--Special Abilities = Steal Life -Gives 1 HP to caster and removes 3 HP from target. Can only be used on prisoners.
-Martial = +3
-Learning = +3
-Personal Combat skill = +3
-Morale Damage = +15%
-Damage = +5%

---- Breeding ----

There is a much greater chance to pass magical potential over to a child if both parents have the trait. However, there is still a small chance to pass trait if only one parent has magical potential. Just because someone has magical potential doesn't mean that they will become a mage, it only adds learning ability.

---- Note ----

AI will use combat abilities but will not use life steal of donate life.

Please note the requirements for each trait above as I have created events to remove any illegal traits. This was created to prevent the AI from randomly having only the Archon trait. If someone is under 13 learning they will have all traits removed if they have any class without magical potential they will have those classes removed. The only trait AI can have with under 13 learning is magical potential.

--- How to use with A Game of Thrones mod ---

Simply go to C:\Users\User Name\Documents\Paradox Interactive\Crusader Kings II\mod

Open magekl.mod (.mod file, open with a text editor)

and paste

dependencies = {"A Game of Thrones"}

at the very end of the text file and save.


--- Compatibility ---

Designed and tested on base game and A Game of Thrones mod. (I play AGOT exclusively so I am 100% sure of it working)
Should work with any other mods since this mod only adds new traits and events without changing any existing events.
Save game compatible, although if you remove the mod CK2 may find a random trait to fill in for the magic traits.

--- Suggestions ---

I welcome any suggestions that will improve this mod. I can adjust the stat bonuses if you feel that they unbalance your game.

*** Special Thanks ***

Special thanks to SinStar87 for his assistance, he was incredibly helpful in my efforts to finish this mod.


If you like this mod please do not forget to give it a thumbs up.

---My Other Mods---

-Duel anyone mod (Requires AGoT): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1479322473
-Restrict Marriage RP trait mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1479298649




热门讨论 查看全部(1)
7
2018 年 12 月 6 日 下午 8:33
Suggestions
Velar
28 条留言
_Harted_ 2019 年 1 月 1 日 下午 2:39 
Thank you!
Velar  [作者] 2019 年 1 月 1 日 下午 1:32 
Velar  [作者] 2019 年 1 月 1 日 上午 8:11 
I am going to try and finish up the new version today. I just have to polish it up and make things look a bit prettier text wise. If you are starting a new save today and want to start with it add me on steam, I have it available to friends right now for beta testing.
_Harted_ 2019 年 1 月 1 日 上午 5:39 
Can you upload updated version?
Velar  [作者] 2018 年 12 月 29 日 下午 8:26 
They can, and in the next update they will choose based on their traits.
EriCNBLUE 2018 年 12 月 29 日 下午 1:54 
1) ai can upgrade class or advanced classes themself?:cleanhourglass:
Velar  [作者] 2018 年 12 月 16 日 下午 7:53 
The new and vastly improved version of this mod is on schedule to re-release around Friday the 21st. New additions since last post:
-New unique artwork for 2 of the sword artifacts
-New bloodline for archons.
Velar  [作者] 2018 年 11 月 16 日 下午 4:57 
DiQ, and Mayor suggestions are extremely welcome and if you have the time I strongly encourage them. I am mostly out of ideas so if anyone has anything i'd love to hear it. You can either post it in suggestions or add me on steam.
DiQ 2018 年 11 月 16 日 下午 4:14 
Great to hear this mod is still being worked on , if your still open suggestions I can post a couple in the comments or your suggestions thread whatever you prefer
Velar  [作者] 2018 年 11 月 16 日 下午 2:56 
I haven't had a chance to play HF yet (this should work with it). I have a new version that I have been working on. I was waiting for HF before releasing it. I still want to add some more stuff before release but heres what I have completed;

+Usability fixes
+Fixed typos, wording, and descriptions
+Mage nicknames
+7 arifacts (2 swords, 2 books, a Dr. Strange style cloak, and jewerly.) All of which are added dynamically spawn. (These are fairly easy to add so if anyone has ideas let me know.)
+Intrigue Class (Higher plot chances and resistance)
+Infrastracture mage class (buildings and economy stuffs)
+AI will more dynamically choose ttheir mage speciality based on their traits

That being said, I lost the source file to this mod so I can't update it. When I release the updated version I will be created a new mod and I will link it here. Because of this I want to make it a big update and really flush it out.