Sid Meier's Civilization VI

Sid Meier's Civilization VI

192 arvostelua
Loyal Capitals
2
2
   
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3.887 KB
18.2.2018 klo 23.26
15.11.2020 klo 23.28
5 muutosilmoitusta ( näytä )

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Loyal Capitals

Kuvaus
Loyalty in the capital never changes. Affects all players.

Activate in a new game with the advanced setup menu option (Disabled by default)

Requires Rise and Fall or Gathering Storm
60 kommenttia
thecreeperkiller23 19.9. klo 6.39 
Doesn't seem to work anymore, capitals are still falling to loyalty even tho i have toggled it on.
elijah.stone0317 2.3. klo 22.53 
yes it does work, just toggle it on, you just have to make a new game, its on the advanced option on menu.
William O'Law 12.2. klo 10.53 
Confirm it doesn't work
John Doom 9.11.2024 klo 16.07 
doesn't seem to work
Ice 12.6.2024 klo 10.09 
No problem
不能正常工作可能是因为不是新存档,这个模组需要新建存档并且勾选“Loyal Capitals”才会起效果。
DYNIA 20.3.2024 klo 7.25 
not working
Plati 27.12.2023 klo 7.25 
Can confirm - still works
H.Humpel 23.11.2023 klo 12.55 
Hi totalslacker,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Anthaderas 25.5.2023 klo 9.37 
I thought it would make only the Original Capital have the effect, not all the other ones created after capturing it, would it be possible to make another version without this happening ?

Playing with so many Civs that there's a risk that some spawn too close and fall just because of loyalty before being able to do anything about it is a thing, conquering a whole territory, capturing the Capital City and it having no effects (or low) because a new unwaveringly loyal Capital is close to (or happening to myself from the AI and being way to safe because of that) it feels a bit too much to me ^^
Astacius 7.4.2023 klo 13.43 
still works for me