Sid Meier's Civilization VI

Sid Meier's Civilization VI

190 个评价
Loyal Capitals
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3.887 KB
2018 年 2 月 18 日 下午 11:26
2020 年 11 月 15 日 下午 11:28
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Loyal Capitals

描述
Loyalty in the capital never changes. Affects all players.

Activate in a new game with the advanced setup menu option (Disabled by default)

Requires Rise and Fall or Gathering Storm
60 条留言
thecreeperkiller23 9 月 19 日 上午 6:39 
Doesn't seem to work anymore, capitals are still falling to loyalty even tho i have toggled it on.
elijah.stone0317 3 月 2 日 下午 10:53 
yes it does work, just toggle it on, you just have to make a new game, its on the advanced option on menu.
William O'Law 2 月 12 日 上午 10:53 
Confirm it doesn't work
John Doom 2024 年 11 月 9 日 下午 4:07 
doesn't seem to work
Ice 2024 年 6 月 12 日 上午 10:09 
No problem
不能正常工作可能是因为不是新存档,这个模组需要新建存档并且勾选“Loyal Capitals”才会起效果。
DYNIA 2024 年 3 月 20 日 上午 7:25 
not working
Plati 2023 年 12 月 27 日 上午 7:25 
Can confirm - still works
H.Humpel 2023 年 11 月 23 日 下午 12:55 
Hi totalslacker,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Anthaderas 2023 年 5 月 25 日 上午 9:37 
I thought it would make only the Original Capital have the effect, not all the other ones created after capturing it, would it be possible to make another version without this happening ?

Playing with so many Civs that there's a risk that some spawn too close and fall just because of loyalty before being able to do anything about it is a thing, conquering a whole territory, capturing the Capital City and it having no effects (or low) because a new unwaveringly loyal Capital is close to (or happening to myself from the AI and being way to safe because of that) it feels a bit too much to me ^^
Astacius 2023 年 4 月 7 日 下午 1:43 
still works for me