Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem









Lots. Mainly, coders and testers. The artwork is not a problem bu getting everything to work is always the thing that plagues many mods. That I am engaged with my own project involving GODOT doesn't help.
You need to add lightsabers, and it would be ideal if the player could build it according to these variables:
- The blade length (adjustable)
- The color of the Kyber crystal (varies depending on the race, except for red, which is the Sith's hue)
- The sword design:
a - Normal lightsaber
b - Double lightsaber
c - Inquisitor's spinning lightsaber
d - Crossguard lightsaber
e - Lightwhips (which were very rare, had three tendrils, and weren't as powerful as lightsabers, generally used to contain crowds of enemies or paralyze an object without killing them).
Ever since Jedi Survivor rolled by, and I felt we needed more hostile mobs I've been thinking of adding rogue Nightsisters. That would mean customisation for the Zabrak, of course. But I haven't been able to peel off from other projects to look into it so far. I do have ideas on what I want but so far no dice.