Starbound

Starbound

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Starbound Awakens - A continuation for the Star Wars Community Mod
   
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Starbound Awakens - A continuation for the Star Wars Community Mod

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NOTE: Although this mod is currently stable, it is far from complete. We advise you to follow our official wiki based at http://swm.shoutwiki.com/wiki/FAQs# - access willing, because Shoutwiki is somewhat unstable.

The original Star Wars Community Mod for Starbound on Steam, now repackaged under the name Starbound Awakens.

Supplementay mods:-

Star names: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1315027991
Dungeons: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1303691690

KNOWN ISSUES:
Tenant list is not complete.
Some dungeons have been removed and were made part of a mod x-pack.
Some bugs regarding recruitability of custom crew have yet to be checked.
Plenty of graphics outstanding.

Wanna see what else we are working on, or want to make a donation? visit https://www.patreon.com/beelimsolutions

Want to help us, but need help with 3d-based projects? visit https://verrixmicroassets.wixsite.com/dl4phr33-en today!
Suositut keskustelut Näytä kaikki (6)
101
3.12.2024 klo 3.18
TÄRKEÄ: Bug reports
Robur Velvetclaw
9
6.10.2020 klo 22.50
Suggestions to the public
Robur Velvetclaw
3
9.5. klo 21.50
How to hire jedi?
It's cold outside
346 kommenttia
Robur Velvetclaw  [tekijä] 11.8. klo 1.52 
"What kind of resources do you need?"
Lots. Mainly, coders and testers. The artwork is not a problem bu getting everything to work is always the thing that plagues many mods. That I am engaged with my own project involving GODOT doesn't help.
Rnova2 14.7. klo 3.06 
What kind of resources do you need?
Robur Velvetclaw  [tekijä] 14.7. klo 2.18 
In principle I agree to all of your suggestions but the issue is not one of the validity of your suggestion, but the resources on hand that could be used to implement them. Thank you for your time and consideration, nevertheless.
Rnova2 8.7. klo 1.30 
Hello, before I begin, I must point out that due to character limitations, I'm forced to summarize my comment considerably. It's not that I'm being rude.

You need to add lightsabers, and it would be ideal if the player could build it according to these variables:
- The blade length (adjustable)
- The color of the Kyber crystal (varies depending on the race, except for red, which is the Sith's hue)
- The sword design:
a - Normal lightsaber
b - Double lightsaber
c - Inquisitor's spinning lightsaber
d - Crossguard lightsaber
e - Lightwhips (which were very rare, had three tendrils, and weren't as powerful as lightsabers, generally used to contain crowds of enemies or paralyze an object without killing them).
Robur Velvetclaw  [tekijä] 23.6. klo 21.41 
@MushiJutsu:
Ever since Jedi Survivor rolled by, and I felt we needed more hostile mobs I've been thinking of adding rogue Nightsisters. That would mean customisation for the Zabrak, of course. But I haven't been able to peel off from other projects to look into it so far. I do have ideas on what I want but so far no dice.
MushiJutsu 5.6. klo 15.18 
will you be giving races like Wookies and Zabrak more customization options?
Robur Velvetclaw  [tekijä] 9.5. klo 22.31 
i think I might have discovered the problem. Please check and confirm if your problem is still around - this mod has been amended.
BabblesBaffoon 8.5. klo 23.26 
Wookies for me as well
Indy 8.5. klo 7.42 
Wookies. I've seen them die right in front of my character.
Robur Velvetclaw  [tekijä] 8.5. klo 6.29 
@Indy: Can you describe what these NPCs are?