Sid Meier's Civilization VI

Sid Meier's Civilization VI

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R.E.D. Modpack for Rise and Fall
   
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Type: Mod
Mod: Gameplay
文件大小
发表于
更新日期
60.209 KB
2018 年 2 月 10 日 下午 7:11
2019 年 2 月 16 日 下午 7:12
5 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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R.E.D. Modpack for Rise and Fall

描述
Units rescaling and formations for Rise and Fall.
Updated for GS

Please feel free to feedback or send any recommendation on unit scaling.

Thank you.

Note:
If the mod is not working for you. Please try this fix here
https://forums.civfanatics.com/resources/workaround-when-returning-to-main-menu-with-r-f-and-some-mods.26701/
73 条留言
STyGIAN 2021 年 9 月 5 日 上午 5:29 
@GeloDGreat you are fantastic!
GeloDGreat  [作者] 2020 年 5 月 26 日 下午 4:21 
I've recreated the R.E.D mod. You can check it here
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2055327369
pomegran8 2020 年 5 月 26 日 下午 1:48 
is it just me or are the battleships, and all air units still big?
Robot_Prince 2020 年 1 月 10 日 下午 3:31 
Pike and Shot is still huge, I have only GS, and that modpack for that expansion, but it is not working, if I add this as well it is disabled because it says it needs R&F
Moyocoya 2019 年 11 月 17 日 上午 12:46 
All units are concerned in this version ?
FullAutoAttack 2019 年 4 月 25 日 下午 8:56 
If we have GS and the GS version this mod do we need this version?
Janos 2019 年 3 月 29 日 下午 8:49 
do i still need the vanilla modpack?
Gedemon  [作者] 2019 年 3 月 2 日 上午 6:53 
FYI, I can't fix issues (serious or not) that are not reported.
Cosmic Fox 2019 年 3 月 2 日 上午 6:04 
@Lordhaw, if you want a good replacement map script, do use Detailed worlds and larger worlds. Both are great mods, YnAMP has some serious issues that stops me from using it.
lordhaw 2019 年 2 月 20 日 下午 12:39 
OK, I disabled YnAMP for another reason and now am finding in an existing and a new game that the pike and shot are now rescaled. Don't know why that might be though.