Garry's Mod

Garry's Mod

110 个评价
[CLCars] 2002 Acura RSX Type-S
   
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素材类型: 插件
插件类型: 载具
插件标签: 角色扮演, 写实
文件大小
发表于
更新日期
17.693 MB
2018 年 2 月 4 日 下午 3:51
2018 年 2 月 9 日 下午 6:29
4 项改动说明 ( 查看 )

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[CLCars] 2002 Acura RSX Type-S

在 Abblygate 的 2 个合集中
CLCars
6 件物品
Private Server Collection
437 件物品
描述
A 2002 Acura RSX Type-S. Fully driveable using the prop_vehicle_jeep base.

Spawns from the "CLCars" tab under the "Vehicles" tab in the spawnmenu

Credits

ALL RIGHTS TO THIS MODEL BELONG TO IT'S CREATOR

Cynaraos- Materials

Skylar Automotive- References/templates, materials

Hachiroku- Sounds

LetsStarYB- Screenshots

Stock Colors

Arctic Blue Pearl (Blue) - (34, 39, 107)

Desert Silver Metallic (Silver) - (116, 152, 138)

Firepepper Red Pearl (Red) - (119, 13, 23)

Nighthawk Black Pearl (Black) - (12, 12, 24)

Premium White Pearl (White) - (230, 227, 218)

Satin Silver Metallic (Silver) - (113, 113, 115)
13 条留言
TOYO1515 2019 年 7 月 2 日 下午 6:53 
can you make a 1993 ford explorer please, and if possible the one form jurassic park
xxXCancerMancerXxx 2019 年 3 月 26 日 下午 3:02 
appears as an error for me
Joemoo 2019 年 1 月 27 日 上午 8:30 
Now I can drive my own car in gmod. Thanks homie
Steel hand 2019 年 1 月 3 日 上午 2:32 
HI CLCars Happy new year you have acura template please thank you
Metal7 2018 年 4 月 6 日 上午 12:07 
How to visualize the car clearly
Abblygate  [作者] 2018 年 2 月 8 日 下午 2:46 
Ah. Well, a shared texture pack would still be beneficial.
cynaraos 2018 年 2 月 8 日 下午 1:30 
there arent any limits of specific files per addon, you can probably have thousands of files in a single addon as long as its under the size limit (which i cant remember)
the only limit of specifically materials per something is 32 (or 64 with cra0kalo's hacked compiler) and thats the model material limit
Abblygate  [作者] 2018 年 2 月 8 日 下午 1:26 
I was actually planning to make a shared material pack soon- I believe there is a limit to the number of materials a specific addon can contain?
cynaraos 2018 年 2 月 8 日 上午 8:36 
protip if ur going to port lots of cars: use shared materials.
if you dont know how: in your qc add another $cdmaterials line pointing towards what you want as your shared materials directory. if the model doesnt find materials in the first cdmaterials path, it will look in the next cdmaterials path(s)
Fatal Hellwolf 2018 年 2 月 7 日 下午 4:38 
Looks great