安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









It says that there's 2 or less batteries on the bomb, but the rule is 3 or less batteries on the bomb. That rule is valid, the logging is just wrong.
I'd suggest you limit the amount of strikes that add to the key to 2. If more than 2 strikes are on a bomb, then the key is only adjusted by 2.
4. The word list is super small. It's only 50 words. Before too long we're going to have them all memorized. Can you please increase the word list size significantly? I suggest a minimum of 200. I can help you come up with words if you like.
1. The module still logs with ID "[Caesar Cipher #n]".
2. The message that gives logs the key has a blank when I think it intends to log the strikes: "[Caesar Cipher #2] <Stage 1> Numbers in serial: 4+3+ = 7 <= this is the key". See this log: https://ktane.timwi.de/More/Logfile%20Analyzer.html#url=https://cdn.discordapp.com/attachments/268371889594826752/412100896252755969/output_log.txt;bomb=GW4CC3
This was my very first mod, so I was expecting some bugs I didn't notice, sorry about that!
I'll fix up everything as soon as I come back home, around 6.30p.m.
@porcu93: grazie mille per i suggerimenti