全面战争:战锤2

全面战争:战锤2

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MoBB - Dynamic Unit Limits (Caps) - All Factions
   
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标签: mod, Campaign
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更新日期
1.489 MB
2018 年 2 月 2 日 上午 5:43
2020 年 8 月 20 日 下午 7:49
23 项改动说明 ( 查看 )

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MoBB - Dynamic Unit Limits (Caps) - All Factions

描述
08/08/20 - fixed some minor bugs and missing caps.


23/05/20 - Grom update
See update notes for more.

10/02/19 - HAPPY TWO YEARS SINCE RELEASE
In order to celebrate - the new update focuses on adding unit caps to technologies for each faction (all except chaos and beastmen are mostly done, some still need a bit of a touch up work)
Please enjoy, share and don't forget to give feedback!


14/12/19 Update Released!!!
- New capacity counter for capped units from patch
- Added caps for the new dlc units
- Check patch notes for more.

12/09/19 - NEW UPDATE H&B
Checkout rundown video for notes: https://youtu.be/c24CqMWH0lo




Are you tired of "TheLegend27" sending you Black dragon stack after stack from just one province? Well this is the mod for you. No more 1 province for recruiting all of your units!

Made for Mortal Empires. Not tested with Vortex map

This is a mod that adds the following:

1. Unit caps to almost all units (There are tier one units for each race that have no limits).
2. Each building tier adds additional units to previous tier units.
3. Some thechnologies add caps just by researching (not too much - just some freebies)
4. Starting units are counted in the cap, so you better safeguard those expensive starting ones.

This mod is made with the intent to complicate the campaign. Battles are untouched. I will try to keep it as close to vanilla as I can. Everything is subject to change. Speak your mind if you want something added/changed.

Few things to note:
1. Wood elves have additional caps from the Oak of Ages since they have limited building provinces.
2. Beastmen/ Chaos have slightly higher caps.

COMPATABILITY:
Not compatable with any mod that edits unit caps or main units_table.



If you wish to support me you can buy me a beer by clicking the button below:

[www.paypal.me]

Or give a sub to my YouTube channel (its free!):




Don't forget to like the mod. :)

热门讨论 查看全部(2)
18
2020 年 8 月 8 日 下午 10:04
Bugs, Balance and the likes.
ZeroFaith
0
2020 年 12 月 17 日 下午 3:57
AI Caps Limits issue
Sir Draskar
112 条留言
yxy8069 2022 年 2 月 25 日 下午 8:23 
@ZeroFaith, hi, i know it's been a long time but i can't find your other mods link any more like the item crafting. did you remove those mods?
FABIEN VID 2021 年 9 月 6 日 上午 7:11 
Perfect :steamthumbsup:
It's Clown Time! 2021 年 3 月 15 日 下午 5:14 
Any ETA yet on when or if this mod will be updated? Thanks
ZeroFaith  [作者] 2020 年 12 月 16 日 下午 11:09 
@eduardokopik - sorry i've been delaying this update. End of the year is a really busy time for me. You have to add as far as i remember 2 entries for each unit in the translations table. I can't open it atm, but thats as far as i remember.
Edward K 2020 年 12 月 14 日 下午 10:11 
Hey I really like your mod, so I tried to use my limited modding stills to update it for myself while waiting for the official update, but the UI kinda breaks.
I see you have a zero.loc table with the effect description tags and localized strings, but I don't quite understand how that translates into the buildings UI.
(or if that even is what I'm supposed to look at)
Could you give me a hint as to how you made it work oh modder-lord?
Mr.T 2020 年 12 月 4 日 上午 9:32 
nice to hear - I'm looking forward to it and good luck
ZeroFaith  [作者] 2020 年 12 月 4 日 上午 4:47 
@Excitum - yep working on it. Too many changes tho and it this time the update process is slow.
Mr.T 2020 年 12 月 4 日 上午 4:13 
i do not want to be intrusive. But your mod is essential for me and so i only want to know if you plan to update it for the new dlc in the future
Sir Draskar 2020 年 11 月 28 日 下午 3:03 
Player Itza on Vortex Campaing...works perferctly well!
ZeroFaith  [作者] 2020 年 8 月 22 日 上午 7:28 
You can very easily customize it manually. Just open the mod with RPFM and edit the building_effects table and save it with a different name. :) DM me if you want more instructions.