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titanic282017gobcomplete
you need to change the titanic282017gobcomplete to greyofficebuilding OR if you were after a different file, you'd have to change the greyofficebuilding.lot to the titanic282017gobcomplete file.
LOTPACK
Grey Office Building
0
1
greyoffice
0 ; greyofficebuilding ; Grey Office Building ; OFFICE ; 74; 1.0 ; 1.0 ; ; ; ; ; titanic28
LOTPACK
Titanic Bank Corp
0
1
tbc
0 ; [Lotpack File name] ; Titanic Bank Corp ; COMMERCE ; 16 ; 1.0 ; 1.0 ; SERV ; 1500 ; Bank ; ; titanic28 ; SHOP, 1, BANK_SHOP, (2, 14, 2), (3, 13, 12); BANK_VAULT, 0, (12, 10, 19), (4, 14, 27) ; SECURITY, 2,3, (5, 14, 5), (20, 13, 12) ; SECURITY, 1,3, (18, 14, 22), (22, 13, 26)
The extra descriptions, like merchants, and other zones are entirely optional. So you could end at just the titanic28 with no need for the extra semicolon after titanic28
If you hit F3, you'll notice a thing called "Relative Lot coordinates" mark these down to identify where you want to make spawn points as relative lot coordinates. The idea, is that any two points in the lot create a box, and the game reads that whatever is inside of that box is a valid spawning area. Here are examples from the vanilla.txt bank:
SHOP, 1, BANK_SHOP, (2, 14, 2), (3, 13, 12);
(this creates a Bank Merchant. And signals that only 1 of them will spawn in the box designated)
BANK_VAULT, 0, (12, 10, 19), (4, 14, 27) ;
(this creates the location of the vault. Going in here will trigger a bank vault trespass. I think the 0 states that there will be 0 guards in the vault)
SECURITY, 2,3, (5, 14, 5), (20, 13, 12) ;
(Creates extra security people. I don't remember if this creates, 2 or 3 guards)
0 = position in lotpack file, if only file --> leave as 0, if more buildings --> increase +1 on each;
lot pack file name ;
Titanic Bank Corp = Name you want people to see when they place the building ;
COMMERCE = Type of lot, e.g. OFFICE, DECORATION, etc. ;
16 = How many employees you want to work there ;
1.0 = (base cost, so if you have 100 blocks worth $1 each, then it's $100x1.0 for initial cost) ;
1.0 = (base income, so if it makes $4,000 per hour, then 1.0 leaves it at $4,000) ;
SERV = Type of industry, which here is ‘Service’, EDU = Education, GOOD = Markets, TRAN = Transport, etc ;
1500 = Number of people you want the bank to serve. So 1,500 Voxel People will shop there;
Bank = Subcategory, can be things like "Fast Food" or "Lodging" basically whatever you want
; ; (leave this section blank. It identifies special indicators like "Grain" where it doesn't produce by itself)
titanic28 = Author's name
0 ; [File name of Bank] ; Titanic Bank Corp ; COMMERCE ; 16 ; 1.0 ; 1.0 ; SERV ; 1500 ; Bank ; ; titanic28 ;
I built a bank and can't seem to get it to be classified as a commercial building.
If you could help that would be great, thanks.