安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









https://youtu.be/bhjj-Yd46ec
-There are 8 DSHK placements covering an enclosed flat out terrain sizing approx. 600*400m;
-5 of these DSHK are packed within a 150m radius...
-VC also gets 3xMG slots (1xMG for US) and 3xRPG slots, and the main VC stronghold area has 5 fixed radio placements within 150m radius.
No offence, and good effort. But, how would you advise us to not see this as a prank on pilots?
Maybe use some of the techs used in the Australian DLC, like rain, mist and cloudy environment.
There are also vaultable sandbag obstructions on the middle road with spikes on the other side, which killed half a dozen viets last time I played while we rushed past first objectives.
But yeah, biggest issue is mood of the map.
[rs2.fi] Komppania Törni #2 | Custom Maps Only
88.194.145.228:7977
The final cap also needs to either be closer or more cover needs to be given to ANZAC moving up. It's easy for NVA to sit on the far flanks and have free shots on ANZAC running through the open.