Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

28 个评价
VNTE-HaoDrangValley
   
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标签: Map
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463.871 MB
2018 年 1 月 29 日 下午 11:30
2018 年 4 月 23 日 下午 6:34
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VNTE-HaoDrangValley

描述
ANZAC forces are retaking a small town from the PAVN

Special thanks to Nymets1104, Tyler E, Uncle Fester, Ice Fuze, Blood Malice and Bloodbath, Powerbits Servers, Tripwire Interactive, and evryone else who helped me with this, you guys rock!

Dropbox link for server admins:
https://www.dropbox.com/sh/anqbcdavdzf4ua8/AABYFtftL2w8PnMGVmvBskSZa?dl=0
14 条留言
rocket_pod_man 2021 年 5 月 8 日 下午 12:23 
LET THE FRAMES HIT THE FLOOR
HupiukkoGaming 2018 年 10 月 20 日 上午 4:05 
Hey, for the campaign you should make this map locked for north defending only due to the tunnels. North attacking is way easy otherwise.
Spets_Ru 2018 年 10 月 17 日 下午 10:06 
HA! Gina.....
SQHQ 2018 年 6 月 12 日 下午 2:16 
i love the black hole in this map lol
https://youtu.be/bhjj-Yd46ec
KimchiSmash 2018 年 3 月 27 日 下午 3:15 
I felt this map has some good potential, but then I realized:

-There are 8 DSHK placements covering an enclosed flat out terrain sizing approx. 600*400m;
-5 of these DSHK are packed within a 150m radius...
-VC also gets 3xMG slots (1xMG for US) and 3xRPG slots, and the main VC stronghold area has 5 fixed radio placements within 150m radius.

No offence, and good effort. But, how would you advise us to not see this as a prank on pilots?
dunadan 2018 年 3 月 16 日 上午 2:19 
Map is pretty enjoyable to play but really needs work on the lighting. It's all very bright, some of the tunnels are very bright some are way too dark, the vegetation also looks terrible as a result.
Maybe use some of the techs used in the Australian DLC, like rain, mist and cloudy environment.
There are also vaultable sandbag obstructions on the middle road with spikes on the other side, which killed half a dozen viets last time I played while we rushed past first objectives.
But yeah, biggest issue is mood of the map.
General_Lechna 2018 年 3 月 14 日 上午 5:13 
Unoptimized as hell, heavy framedrops everywhere from over 80 to the low 20....majority at the beginning in the forest/woods.....
[PBS] Powerbits 2018 年 3 月 8 日 上午 5:37 
Its running on the POWERBITS GAMETEAM MIXED ( 23.111.81.172:8077), currently nr 1 ranked server...
HupiukkoGaming 2018 年 3 月 6 日 上午 2:26 
You can find this map in our recently opened server dedicated for Round 2 entries:

[rs2.fi] Komppania Törni #2 | Custom Maps Only
88.194.145.228:7977
livst1d 2018 年 2 月 26 日 上午 9:33 
Feedback on the last spawn zone for ANZAC: Either move the spawn somewhere else, or remove the Dushka from the building ANZAC spawns behind. One NVA can easily sit on the Dushka and kill people spawning in without the new spawns being able to even react.

The final cap also needs to either be closer or more cover needs to be given to ANZAC moving up. It's easy for NVA to sit on the far flanks and have free shots on ANZAC running through the open.