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Specifically, I'm thinking of cars catching fire, and blowing up after 1-2 turns.
Acid melts through structures, and is one of two special damage types that can effect most mechanical units excluding andromedron shells.
In other words, I think you should exclude acid from the scope of the mod anyway. That said, I am just going to use the mod options, but I feel like acid damage being disabled should be well, not disabled.