Star Ruler 2

Star Ruler 2

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Shores of Infinity
   
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13.500 MB
2018 年 1 月 27 日 下午 7:51
2020 年 4 月 17 日 下午 1:53
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Shores of Infinity

描述
BETA VERSION

Immerse yourself in a cosmos that looks and feels more realistic and bigger than ever in SR2. Experience a slower paced, more traditional 4X gameplay blended with the original real time aspect of the game.
Evolve in a universe where each star system is a distant milestone promising a wealth of new resources and opportunities; where the speed of light is a real boundary and FTL is not an option.

Welcome to the Infinity. Don't lose your way en route to the next sun...

This version is a beta. Balance is experimental and far from final. Game progression may also feel a bit slow, especially in the beginning of the game; this will be fine-tuned and balanced with more content in future versions.
Competitive multiplayer games are not recommended until balance is fine-tuned.


Current version: 0.3.3b
Based on Rising Stars v1.2.1

Features
- A universe with a scale closer to reality: stars dwarf planets, which dwarf ships. If you still feel a bit cramped, try visiting the local supermassive black hole.
- Gas and ice giants and their numerous moons are waiting for adventurous settlers.
- New star and system types, including ternary and quaternary systems and neutron stars.
- Relativistic physics elements, aka Einstein messing with Newton: sublight speed cannot exceed the speed of light and acceleration loses effectiveness as it gets closer to it.
- A new settlement management feature bringing morale, civil acts and more mechanics to the game, with its own user interface.
- A new planet exploration option will widen your horizon below the stars.
- A new research grid maximizing options and logically organizing technologies in six wide areas: Governance, Engineering, Industry, Warfare, Harnessing, and Efficiency.
- A rebalanced gameplay progression and economy stressing the immensity of space as you climb the technological ladder to finally rule the stars.
- New buildings and orbitals introducing new ways to take advantage of the environment.
- New subsystems opening new gameplay options, including a weapon modification system.
- Overhauled government options with deep and durable impacts on gameplay.
- Overhauled mechanics for Mechanoid, Star Children and Ancient lifestyles.
- An improved AI with better budget management and new construction capabilities.
- Most features from Rising Stars up to the currently supported version.

Special Thanks
- The Star Ruler 2 dev team for creating such an open modding engine with almost endless possibilities.
- The ABEM / Rising Stars dev team and especially Dalo Lorn for their hard work who provided me with a huge starting point with their mod.
- dolynick whose work on rescaling the game for DOF saved me hours of research and work, that I could use to expand on it.

Links
Detailed Release Notes:

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1283933161/1608274347728056556/

ModDB Link:

https://www.moddb.com/mods/shores-of-infinity

Rising Stars:

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=812827373

Rising Stars Discord chat:

https://discord.gg/sUJKJDc
热门讨论 查看全部(12)
23
2021 年 3 月 3 日 下午 12:43
Bugs
Toc
5
2018 年 7 月 30 日 上午 10:37
Prototype Stargate unclarity - [I was stupid]
TurboTokkie
4
2019 年 9 月 9 日 下午 12:29
Star children are ♥♥♥♥♥♥
forrestomintero
313 条留言
Kazeck 9 月 24 日 上午 11:42 
No worries, I know the feeling. they're smaller projects but I made mods in the past myself before being burnt out.

It still works and even if the AI isn't great it's functional for my SP experience, and works great with friends.

Take all the time 'ya need, and thank you for all the hours put into other peoples enjoyment.
soloriens  [作者] 9 月 24 日 上午 10:12 
Thank you so much for your kind words Kazeck. At this point I'm also wondering if I will ever update it honestly. The first thing I would have to do is to debug and probably rewrite a large chunk of the AI to get it to work properly with this mod though and I can't get myself into such a huge endeavour. The short story is that I need a long (way longer than I thought) coding vacation after about 20 years of coding for a living. I have a new job now and it's slowly getting better so... We'll see I guess.
Teambuilding Coach 8 月 13 日 下午 5:52 
Guys it is not real to play with sublight start in this mod?
Kazeck 8 月 9 日 下午 3:08 
Yeah, just gonna add almost a year later, still enjoying it. Even if it's never updated again this mod is a work of art Soloriens.
soloriens  [作者] 5 月 8 日 上午 11:18 
I am glad people still enjoy this :steamhappy:
Kazeck 2024 年 12 月 24 日 下午 2:27 
I adored this, and still play with friends to this day!
Rizack 2024 年 5 月 27 日 上午 3:09 
thanks for making this!
Ridesdragons 2021 年 9 月 1 日 上午 8:13 
yea I getcha, no worries
soloriens  [作者] 2021 年 9 月 1 日 上午 2:26 
My algorithm is supposed to be applied to any ship that moves so I don't have any idea right now. I did notice some ships being catapulted for no reason at all sometimes. It's probably some hole somewhere in the vanilla code exposed by my changes. I'll take a look someday... This kind of constant side effect bugs are a big part of why I take frequent breaks to be honest, as I spend more time chasing them than actually working on the mod itself and it feels like a chore to me.
And yes, I'm still on a break, and yes, I still want to come back.
Ridesdragons 2021 年 6 月 17 日 上午 7:04 
is there anything you can do to fix this? or, alternatively, is there any way I can change it on my end or remove it? higher game speeds are useful with systems being so far apart, but having my ships slingshot past my gates into empty space because the 5x calculations made them go faster than light is very frustrating