Killing Floor

Killing Floor

46 个评价
Dynamic maze
   
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2013 年 2 月 17 日 上午 2:06
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Dynamic maze

描述
This is a small boring little maze map where the maze slowly alters over time, blocking paths and opening new areas.
If you look up you can see a mirror which will basically act like a map for you.
I wrote all of the codework on this map, feel free to use it in your own maps.

Map files:
Maps/KF-DynamicMaze.rom
System/RandomMazeMod.u
14 条留言
NoxVerna 2018 年 3 月 1 日 下午 8:10 
i wish this was on the second one so badly
Sam Porter Bridges 2014 年 12 月 13 日 下午 7:16 
Maze Runner?!?!?!
LemmeAskYouSumthin 2014 年 10 月 24 日 下午 8:13 
made by satan
Feed Chickens 2014 年 9 月 11 日 上午 5:38 
only level nine? such scrub
Hawner Rashnek 2014 年 9 月 8 日 上午 2:00 
A friend of mine hates you. 6 out of 7 waves we were either trapped or the enemies were and we had to wait for the map to change enough so we could go after them.
The concept is awesome, but a few options to avoid those situations would be great. :DJSkully:
anw37 2013 年 8 月 17 日 下午 6:46 
You lost me at "small boring little maze map".
I'll give you bonus points for being honest though.
LazyTavi 2013 年 7 月 27 日 下午 1:57 
I'd love to know how you were able to design this map. I'm working on a map, so I know enough about SDK, but I have no idea how you could make it change this. :D
Mathx2 2013 年 7 月 26 日 上午 7:49 
good map, if you make the overhead map only available on the lower difficulties, make it change more often reduce the brightness a little, include T intersection rooms and make it 7x7 or 8x8, then the map would be better in my oppinion, but what do i know, i've never published a KF map and i haven't tried this in multiplayer.
LazyTavi 2013 年 7 月 10 日 上午 8:30 
Boring? Why it's hardly any different than KF-BioticsLab. It's just that the walls move.
Abraham Cervantes Murci 2013 年 4 月 8 日 下午 1:03 
The overhead map is a fantastic idea, i like that it shows your location AND enemies exactly where they are and how they look (texture mods). Basically every time I've played this map, I've quit due to being trapped for 5 minutes or even more! If there was a way to have the players decide WHEN to switch the map in ADDITION to the built-in timer, it could greatly reduce the agonizing wait of just standing around for the path to the Zeds to open up.

Overall: great idea, but there is room for improvement. Nicely done on the randomization of the layout, as well.