Overgrowth

Overgrowth

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Crete pit arena
   
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标签: Arena
文件大小
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更新日期
30.326 MB
2018 年 1 月 21 日 下午 12:32
2018 年 1 月 28 日 上午 7:43
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Crete pit arena

描述
Fight for your survival in a deadly pit!

Current version:
Changelog:
Updated nav mesh:
-Enemies are now less likely to fall on spikes and torches;
-Added some jump node connections;
-Some gameplay and graphical improvements.

Previous version: 1.2
Changelog:
-Deleted the 'GPU Particle' field param. from the snow arena level and replaced it with the 'Snow' hotspot to improve performance;
-Added 'Rain' hotspot to the rain arena level to add thunder and lightning;
-Improved the spawnpoint placement on every level;

Version: 1.1
Changelog:
-Fixed a mistake in one of the battle messages;
-Added foliage to the day version;
-Added bugs shader to the day version;
-Added rainy and swamp shaders to the rain version;
-Added foliage to the rain version;
-Added foliage to the snow version;
-Changed the shader on the snow version;
-Added foliage on the night level;
-Improved nav mesh on all of the levels;

Features:

4 different map variations:

1. Day;
2. Night;
3. Snow;
4. Rain;

Each map has unique details and shaders.

16 unique battle variations.

Fairly simple but fun parkour.

Complex nav mesh system.

Enviromental obstacles in forms of:
fires;
spikes;
collision painted obstacles;
bushes.

Have fun!

Credits:
Me: creating the map;
Constance: play-testing it.

If you find any bugs or stuff like that, makee sure to report them in the comments.

Known issues:
sometimes AI gets confused and stands in place, I currently don't know how to fix that.
热门讨论 查看全部(1)
10
2018 年 1 月 27 日 上午 2:07
置顶: Feedback/Discussion
Куй Кухлик
19 条留言
seagull 2023 年 7 月 17 日 下午 12:55 
great job for the guy who made this. i really enjoyed my self playing. :)
Goblin 2021 年 8 月 20 日 下午 5:28 
im not sure this map works anymore which is a shame becasue it was really good
Cam 2018 年 2 月 13 日 下午 1:28 
this map is really incredible it is very well made and it obviously took a lot of effort to make. my only request is that you put more spikes on the bottom for when you are on the high places.
doctoradventure 2018 年 2 月 2 日 下午 3:59 
This is my favorite arena map however I really dislike total Anarchy it spreads you too far away from the other ai and it's not very fun to deal with swords when you're unarmed especially with how unreliable the dodging is with them
Shoobe 2018 年 1 月 28 日 上午 9:54 
Too slow for an arena map imo, enemies dont even seem to jump down, having a killbox at the bottom would be good
Куй Кухлик  [作者] 2018 年 1 月 26 日 上午 6:31 
+Zed Amadeus I decreesed the cell size to the minimum so that nav mesh is more detailed, but I dunno what I could do to extend them to the edges, I'll see what I can do to improve it, mybe I'll get another update out today to improve the experience.
kavika 2018 年 1 月 26 日 上午 3:07 
A++++++, would jump around in deep well again! (quite pretty levels)
kavika 2018 年 1 月 26 日 上午 3:04 
Zed 2018 年 1 月 24 日 下午 3:00 
I think part of the reason characters stand still, is because the nav mesh doesn't quite reach the edge of objects, and that some 'jump nodes' are in that area. I can't remember exactly how it's done... and I'm not sure this even helps, because it looks like you've done what you can to improve the nav mesh. and I dunno if the nav mesh is different across levels, but, the point is you should - if you haven't - look into making the mesh extend to the corners of platforms.
Чемпион всехシ 2018 年 1 月 23 日 上午 4:00 
how to create snow