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Player goes in > pod controller "Active" output > e2 chip (timer) > pod controllers damage player input (forgot what its called)
Result should be the player taking damage when in the pod over time.
What about that E2 chip and pod controller?
Do I need those?
I need help with a little project,
I'm trying to make a monster with a kill-move.
But I can't seem to remake the player grabbing function seen in this monster,
do you think you can help?
yes i made that as well
funny how you say that as that is what this was inspired by
(forgot to specify that in the description so im gona add that)