Portal 2
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One more leap... [No elements]
   
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2018 年 1 月 19 日 上午 10:48
2018 年 2 月 4 日 下午 1:01
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One more leap... [No elements]

描述
It's been a while since I made my last chamber, so I made an easy, non-elements one for the return.

Difficulty: 3/10 (easy)

Friendly advice: use quicksave (F6) whenever you make good progress, because I didn't put in checkpoints due to me not having beemod installed anymore.
Also, jumping into portals can give you some extra height.

Have fun, as always, feedback is welcome and appreciated!
9 条留言
zigzagtenniscoe 2024 年 7 月 18 日 上午 4:45 
Blindrun
Despite not really having any mechanics any other No Elements chamber has, this still manages to set itself apart from the rest. My only issue is that after the penultimate fling maneuver it’s very easy for the momentum to shoot you out too far and you’ll fall down below. I would have put a grate or something, on either side preferably for consistency, a block out from the platform that has the angled panels to narrow the gap a little.

Difficulty: 3.5/10
Enjoyed: 7.5/10
hub 2022 年 2 月 4 日 上午 7:36 
:cupup:
Aneonen 2020 年 8 月 24 日 下午 8:23 
Nice puzzle. I really like the use of PeTI visuals here; I'm a sucker for chambers like these with an overlapping-looking path.
jandlml 2019 年 10 月 2 日 下午 6:57 
took one look at this map and thought im never going to solve this one. but, i took it one step at a time and made it out. nice map!!
Nobody No-One 2019 年 5 月 14 日 下午 5:23 
Cool little map. Somehow I tried this before and gave up. I think I was just missing a massive part of the room near the end, somehow. Anyway today I went back and it was easy. Thumbs up.
nock 2018 年 2 月 26 日 上午 1:58 
Apart from stumbling at the start, that was a nice easy map. F6 is wisely recommended as well :)

https://www.youtube.com/watch?v=SFUYpPycHkM
SuðuSigfús 2018 年 2 月 6 日 下午 2:33 
Great map, had fun.
RedSilencer 2018 年 1 月 19 日 上午 11:53 
Also, the exit is hard to see... The exit should never be hard to see. :commando:
RedSilencer 2018 年 1 月 19 日 上午 11:52 
Slightly awkward execution. I think you should rebuild this puzzle, laying out the platforms in a stepwise fashion so that the player isn't flinging in 1-block-wide areas. The angled panels, for example, were very awkward to work around.